Files
test/test.py
2024-08-08 22:55:30 +02:00

82 lines
2.0 KiB
Python

import pygame
import GameObject
import Enemy
import Utils
import random
pygame.init()
pygame.display.set_caption("TESTFENSTER")
pygame.mouse.set_visible(True)
#pygame.key.set_repeat(1, 30)
screen = pygame.display.set_mode((800,600))
clock = pygame.time.Clock()
image_enemy = Utils.load_image("Rastergrafik.png")
testimage = Utils.load_image("Rastergrafik.png")
#testimage.set_colorkey((255,0,255), pygame.RLEACCELOK)
enemy = Enemy.Enemy("Enemy-1", (screen.get_size()[0]/2) -30,30,35,35, screen, testimage)
player = GameObject.Player("TEST", (screen.get_size()[0]/2)-17, screen.get_size()[1]-100, 35, 35, testimage)
gamestate = True
pos_x = 50
pos_y = 50
while(gamestate):
screen.fill((255,255,255))
for event in pygame.event.get():
if(event.type == pygame.QUIT):
gamestate = False
player.handle_input(event)
image = screen.blit(testimage, (pos_x, pos_y))
mouse_pos = pygame.mouse.get_pos()
#print(mouse_pos)
#print(image.topleft) #Gibt die Position einen Surfaces "obenlinks" aus
#print(image.size) #Gibt die Größe eines Surfaces aus
max = tuple(map(lambda i, j : i+j, image.topleft, image.size))
#Wenn Mausposition X-Achse innerhalb Anfangsposition+Breite
if(mouse_pos[0] <= max[0] and mouse_pos[0] >= image.topleft[0]):
#Wenn Mausposition Y-Achse innerhalb Anfangsposition+Höhe
if(mouse_pos[1] <= max[1] and mouse_pos[1] >= image.topleft[1]):
print("Treffer")
pos_x = mouse_pos[0]
pos_y = mouse_pos[1]
#Rendere alle Objecte in objects Liste
rand = random.randint(0, 100)
if rand == 50:
enemy.fire(screen)
if rand == 20:
enemy.move(5)
if rand == 50:
enemy.move(-5)
enemy.shoot()
player.render(screen)
enemy.render(screen)
#if(mouse_pos <= (image.topleft+image.size) and mouse_pos >= image.topleft):
# print("HIIIIITTT!!!!")
clock.tick(60)
pygame.display.flip()