Updated enemy class

This commit is contained in:
Christian
2024-08-08 22:55:30 +02:00
parent 12190aa4db
commit 63cb8f6dd2
3 changed files with 6 additions and 5 deletions

View File

@@ -9,7 +9,7 @@ class Enemy(GameObject.GameObject):
def fire(self, screen):
print("Schieße!!!!")
shot = Projectile(" ", self.pos_x+(self.width/2),self.pos_y+self.height,10,5, screen)
shot = Projectile(" ", self.pos_x+(self.width/2),self.pos_y+self.height,5,10, screen)
self.shots_fired.append(shot)
def shoot(self):
@@ -36,4 +36,5 @@ class Projectile(GameObject.GameObject):
def animate(self):
self.rect = pygame.draw.rect(self.screen, (0,0,0), (self.pos_x, self.pos_y, self.width, self.height))
self.pos_y += self.speed
self.pos_y += self.speed

View File

@@ -62,4 +62,3 @@ class Player(GameObject):
self.pos_x += x
if y != 0:
self.pos_y += y

View File

@@ -55,8 +55,7 @@ while(gamestate):
pos_y = mouse_pos[1]
#Rendere alle Objecte in objects Liste
player.render(screen)
enemy.render(screen)
rand = random.randint(0, 100)
@@ -70,6 +69,8 @@ while(gamestate):
enemy.shoot()
player.render(screen)
enemy.render(screen)