Adjusted healtbar player 2
This commit is contained in:
@@ -120,7 +120,7 @@ class Player(GameObject):
|
|||||||
class Player2(Player):
|
class Player2(Player):
|
||||||
def __init__(self, name, screen, pos_x, pos_y, width, height, image=None) -> None:
|
def __init__(self, name, screen, pos_x, pos_y, width, height, image=None) -> None:
|
||||||
super().__init__(name, screen, pos_x, pos_y, width, height, image)
|
super().__init__(name, screen, pos_x, pos_y, width, height, image)
|
||||||
|
self.healthbar = interface.Healthbar(screen, "Player1", screen.get_size()[0]-320, screen.get_size()[1]-80, 300, 10, self.get_health())
|
||||||
def handle_input(self, event:pygame.event.EventType):
|
def handle_input(self, event:pygame.event.EventType):
|
||||||
if(event.type == pygame.KEYDOWN and event.key == pygame.K_a):
|
if(event.type == pygame.KEYDOWN and event.key == pygame.K_a):
|
||||||
self.keymap["left"] = True
|
self.keymap["left"] = True
|
||||||
|
|||||||
Reference in New Issue
Block a user