Adjusted healtbar player 2
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@@ -120,7 +120,7 @@ class Player(GameObject):
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class Player2(Player):
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def __init__(self, name, screen, pos_x, pos_y, width, height, image=None) -> None:
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super().__init__(name, screen, pos_x, pos_y, width, height, image)
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self.healthbar = interface.Healthbar(screen, "Player1", screen.get_size()[0]-320, screen.get_size()[1]-80, 300, 10, self.get_health())
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def handle_input(self, event:pygame.event.EventType):
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if(event.type == pygame.KEYDOWN and event.key == pygame.K_a):
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self.keymap["left"] = True
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