Added fps label
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4
test.py
4
test.py
@@ -188,7 +188,9 @@ while(gamestate):
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enemy.firecontrol(screen)
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label1 = font1.render(F"Score: {player1.points}", True, (255,0,0))
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screen.blit(label1, ((screen.get_size()[0]/2)-(label1.get_size()[0]/2), screen.get_size()[1]-50))
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fps_label = font2.render(F"FPS: {int(clock.get_fps())}", True, (255,0,0))
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screen.blit(label1, ((screen.get_size()[0]/2)-(label1.get_size()[0]/2), screen.get_size()[1]-50))
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screen.blit(fps_label, (screen.get_size()[0]-fps_label.get_size()[0]-10, screen.get_size()[1]-25))
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screen.blit(hash_label, (25, screen.get_size()[1] -25))
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#if(mouse_pos <= (image.topleft+image.size) and mouse_pos >= image.topleft):
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