From ae2e28cfca63cd25781d8e334edb4000c25c9df3 Mon Sep 17 00:00:00 2001 From: Christian Date: Thu, 15 Aug 2024 12:30:22 +0200 Subject: [PATCH] Added fps label --- test.py | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/test.py b/test.py index e90b8ce..2bc0800 100644 --- a/test.py +++ b/test.py @@ -188,7 +188,9 @@ while(gamestate): enemy.firecontrol(screen) label1 = font1.render(F"Score: {player1.points}", True, (255,0,0)) - screen.blit(label1, ((screen.get_size()[0]/2)-(label1.get_size()[0]/2), screen.get_size()[1]-50)) + fps_label = font2.render(F"FPS: {int(clock.get_fps())}", True, (255,0,0)) + screen.blit(label1, ((screen.get_size()[0]/2)-(label1.get_size()[0]/2), screen.get_size()[1]-50)) + screen.blit(fps_label, (screen.get_size()[0]-fps_label.get_size()[0]-10, screen.get_size()[1]-25)) screen.blit(hash_label, (25, screen.get_size()[1] -25)) #if(mouse_pos <= (image.topleft+image.size) and mouse_pos >= image.topleft):