From 63cb8f6dd268aa392228b3e24a903bd080bb9bf2 Mon Sep 17 00:00:00 2001 From: Christian Date: Thu, 8 Aug 2024 22:55:30 +0200 Subject: [PATCH] Updated enemy class --- Enemy.py | 5 +++-- GameObject.py | 1 - test.py | 5 +++-- 3 files changed, 6 insertions(+), 5 deletions(-) diff --git a/Enemy.py b/Enemy.py index 3cf813e..8dd410c 100644 --- a/Enemy.py +++ b/Enemy.py @@ -9,7 +9,7 @@ class Enemy(GameObject.GameObject): def fire(self, screen): print("Schieße!!!!") - shot = Projectile(" ", self.pos_x+(self.width/2),self.pos_y+self.height,10,5, screen) + shot = Projectile(" ", self.pos_x+(self.width/2),self.pos_y+self.height,5,10, screen) self.shots_fired.append(shot) def shoot(self): @@ -36,4 +36,5 @@ class Projectile(GameObject.GameObject): def animate(self): self.rect = pygame.draw.rect(self.screen, (0,0,0), (self.pos_x, self.pos_y, self.width, self.height)) - self.pos_y += self.speed \ No newline at end of file + self.pos_y += self.speed + diff --git a/GameObject.py b/GameObject.py index cd93158..45fa064 100644 --- a/GameObject.py +++ b/GameObject.py @@ -62,4 +62,3 @@ class Player(GameObject): self.pos_x += x if y != 0: self.pos_y += y - \ No newline at end of file diff --git a/test.py b/test.py index 50da844..ab0657b 100644 --- a/test.py +++ b/test.py @@ -55,8 +55,7 @@ while(gamestate): pos_y = mouse_pos[1] #Rendere alle Objecte in objects Liste - player.render(screen) - enemy.render(screen) + rand = random.randint(0, 100) @@ -70,6 +69,8 @@ while(gamestate): enemy.shoot() + player.render(screen) + enemy.render(screen)