Added some new classes

This commit is contained in:
Christian
2024-08-16 11:40:14 +02:00
parent ae2e28cfca
commit 0bbe702f8a
8 changed files with 80 additions and 31 deletions

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@@ -60,7 +60,7 @@ class Player(GameObject):
if(event.type == pygame.KEYDOWN and event.key == pygame.K_SPACE):
#Fiiirrreee in the hole
print("Feuer!")
#print("Feuer!")
self.fire(self.screen)
def move(self, x=0, y=0):
@@ -115,7 +115,7 @@ class Player2(Player):
if(event.type == pygame.KEYDOWN and event.key == pygame.K_t):
#Fiiirrreee in the hole
print("Feuer!")
#print("Feuer!")
self.fire(self.screen)
def firecontrol(self, screen):
@@ -133,10 +133,13 @@ class Enemy(GameObject):
super().__init__(name, pos_x, pos_y, width, height, image)
self.screen = screen
self.movespeed = 10
self.weapon:Weapons = None
def fire(self, screen):
#print("Schieße!!!!")
shot = Projectile("Enemy", self.pos_x+(self.width/2),self.pos_y+self.height,5,10, screen, 2)
#shot = Projectile("Enemy", self.pos_x+(self.width/2),self.pos_y+self.height,5,10, screen, 2)
self.weapon.fire()
def firecontrol(self, screen):
if(len(Projectile.shots) > 0):
@@ -153,6 +156,11 @@ class Enemy(GameObject):
if(y != 0):
self.pos_y += y
def give_weapon(self, weapon):
self.weapon = weapon
def get_weapon(self):
return self.weapon
def movementqueue_run(self):
pass
@@ -181,24 +189,23 @@ class Projectile(GameObject):
if(self.pos_y >= self.screen.get_size()[1]):
pass
class Weapons(object):
def __init__(self) -> None:
self.type = None
self.damage = 0
self.firerate = 0
self.duration = 0
class Weapons(GameObject):
def __init__(self, name, pos_x, pos_y, width, height, damage, firerate, duration, screen, image=None) -> None:
super().__init__(name, pos_x, pos_y, width, height, image)
#self.type = type
self.damage = damage
self.firerate = firerate
self.duration = duration
self.sprite = ""
self.mountingpos = list()
pass
def fire(self):
print(F"Feuere: {self.name}")
class Item(GameObject):
def __init__(self, name, pos_x, pos_y, width, height, image=None) -> None:
super().__init__(name, pos_x, pos_y, width, height, image)
class item_extra_life(Item):
def __init__(self, name, pos_x, pos_y, width, height, image=None) -> None:
super().__init__(name, pos_x, pos_y, width, height, image)
class Weapons(GameObject):
def __init__(self, name, pos_x, pos_y, width, height, image=None) -> None:
super().__init__(name, pos_x, pos_y, width, height, image)

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@@ -5,10 +5,4 @@
import GameObject
import pygame
class Projectilehandler(object):
def __init__(self) -> None:
self.projectiles = list()
pass
def add_projectile(self, source):
pass
#weapons = dict()

0
levels.py Normal file
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0
log.txt Normal file
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1
logg.txt Normal file
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@@ -0,0 +1 @@
11:33:32: TEST

21
logger.py Normal file
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@@ -0,0 +1,21 @@
import time
class log(object):
def __init__(self, logfile:str) -> None:
__logfile = logfile
__filehandle = None
try:
self.__filehandle = open(self.logfile, "w")
except FileExistsError:
print("Datei existiert bereits...")
except:
print("Something went wrong!")
def writeln(self, text:str):
self.__filehandle.writelines(F"{time.strftime("%H:%M:%S")}: {text}")
def __del__(self):
self.writeln("Log closed!")
self.__filehandle.close()

36
test.py
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@@ -1,17 +1,24 @@
import pygame
import Game
import game
import logger
import weapons
import GameObject
import Utils
import time
import random
import subprocess
pygame.init()
pygame.display.set_caption("TESTFENSTER")
pygame.mouse.set_visible(True)
#pygame.key.set_repeat(1, 30)
screen = pygame.display.set_mode((1024,768)) #TODO Add fullscreen mode
log = logger.log("logg.txt")
logfile = open("log.txt", "w")
clock = pygame.time.Clock()
WEISS = (255,255,255)
@@ -19,14 +26,19 @@ SCHWARZ = (0,0,0)
GRUEN = (0,255,0)
ROT = (255,0,0)
logfile.write(F"{time.strftime("%H:%M:%S")} Loading game...\n")
log.writeln("TEST")
logfile.write(F"{time.strftime("%H:%M:%S")} Loading images...\n")
image_enemy = Utils.load_image("Rastergrafik.png")
testimage = Utils.load_image("Rastergrafik.png")
logfile.write(F"{time.strftime("%H:%M:%S")} Setup fonts...\n")
font1 = pygame.font.Font("/usr/share/fonts/TTF/Inconsolata-UltraExpandedExtraBold.ttf", 30)
font2 = pygame.font.Font("/usr/share/fonts/TTF/Inconsolata-UltraExpandedExtraBold.ttf", 12)
logfile.write(F"{time.strftime("%H:%M:%S")} Get git revision hash...\n")
short_hash = subprocess.check_output(['git', 'rev-parse', '--short', 'HEAD']).decode('ascii').strip()
hash_label = font2.render(F"git-hash: {short_hash}", 1, ROT)
logfile.write(F"{time.strftime("%H:%M:%S")} Git-Hash: {short_hash}")
#testimage.set_colorkey((255,0,255), pygame.RLEACCELOK)
@@ -39,10 +51,13 @@ i = 0
startpos_x = 50
startpos_y = 30
for enemys in range(80):
tmp_weapon = weapons.Laserblaster("Laserblaster", startpos_x, startpos_y, 5, 10, screen, testimage)
tmp = GameObject.Enemy(F"Enemy-{i}", startpos_x,startpos_y,35,35, screen, testimage)
tmp.give_weapon(tmp_weapon)
if(startpos_x >= (screen.get_size()[0]-150)):
startpos_y += 50
startpos_x = 0
print(tmp.get_weapon())
spawned_enemys.append(tmp)
startpos_x += 50
@@ -60,6 +75,7 @@ while(gamestate):
for event in pygame.event.get():
if(event.type == pygame.QUIT):
logfile.close()
gamestate = False
player1.handle_input(event)
player2.handle_input(event)
@@ -98,8 +114,8 @@ while(gamestate):
player1.firecontrol(screen)
player2.firecontrol(screen)
print("Spieler1 Lifes: ", player1.lifes)
print("Spieler2 Lifes: ", player2.lifes)
#print("Spieler1 Lifes: ", player1.lifes)
#print("Spieler2 Lifes: ", player2.lifes)
#TODO If Playerposition are on the same x-axis then gamble hit by 50% chance
@@ -124,8 +140,8 @@ while(gamestate):
del spawned_enemys[index]
index = GameObject.Projectile.shots.index(projectiles)
del GameObject.Projectile.shots[index]
print(F"Player-Points: {player1.points}")
print(F"Player-Points: {player2.points}")
#print(F"Player-Points: {player1.points}")
#print(F"Player-Points: {player2.points}")
if(projectile.name == "Player"):
player1.kills += 1
@@ -163,12 +179,12 @@ while(gamestate):
seconds = milliseconds / 1000
now = time.time_ns()
print("Playerkills 1:", player1.kills)
print("Playerkills 2:", player2.kills)
#print("Playerkills 1:", player1.kills)
#print("Playerkills 2:", player2.kills)
player1.render(screen)
player2.render(screen)
print(int(seconds))
#print(int(seconds), "\r")
rand = random.randint(0, 100)
for enemy in spawned_enemys:

10
weapons.py Normal file
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@@ -0,0 +1,10 @@
import GameObject
class Laserblaster(GameObject.Weapons):
def __init__(self, name, pos_x, pos_y, width, height, screen, image=None) -> None:
super().__init__(name, pos_x, pos_y, width, height, 10, 2, 0, image)
self.screen = screen
self.image = image
def fire(self):
self.projectile = GameObject.Projectile("Enemy", self.pos_x, self.pos_y, 5, 10, self.screen, 2, self.image)