Added Gameobjects class
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.gitignore
vendored
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1
.gitignore
vendored
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@@ -0,0 +1 @@
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modules/__pycache__/gameobjects.cpython-312.pyc
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20
main.py
20
main.py
@@ -1,6 +1,7 @@
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import pygame
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import subprocess
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import random
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from modules.gameobjects import *
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@@ -26,9 +27,10 @@ ROT = (255,0,0)
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font1 = pygame.font.SysFont("Noto Sans 10pt", 25)
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PLAYGROUND = pygame.Surface((1024,728))
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obj1 = GameObjects("Test", 0,0)
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gamestate = True
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#Mapfiles for Mapgen
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@@ -52,6 +54,7 @@ pacman_animation.append(pygame.image.load("models/pacman_1_4.png"))
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pacman_animation.append(pygame.image.load("models/pacman_1_5.png"))
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#ITEMS
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fruits = list()
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@@ -92,7 +95,6 @@ def generate_map(*mapfile):
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startpos_x = 0
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startpos_y += map_wall_size
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generate_map()
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movement_map_center = (map_space_size-pacman_size)/2
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@@ -155,11 +157,8 @@ while(gamestate==True):
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pacman_posx -= pacman_movespeed
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MAINSCREEN.blit(pacman_animation[count], (pacman_posx,pacman_posy))
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MAINSCREEN.blit(pacman_animation[0], (pacman_posx,pacman_posy))
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count += 1
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if count == 5: count = 0
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for row in map1:
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MAINSCREEN.blit(row["object"], (row["x"],row["y"]))
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@@ -184,11 +183,4 @@ while(gamestate==True):
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MAINSCREEN.blit(hash_label, (10, MAINSCREEN_SIZE[1]-40))
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pygame.display.flip()
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clock.tick(60)
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count2 += 1
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if(count2 == 60):
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count2 = 0
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clock.tick(60)
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modules/gameobjects.py
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10
modules/gameobjects.py
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@@ -0,0 +1,10 @@
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import pygame
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class GameObjects():
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def __init__(self, name, posx:int, posy:int) -> None:
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self.posx = posx
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self.posy = posy
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self.name = name
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self.rect:pygame.rect
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pass
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