Some changes
This commit is contained in:
28
main.py
28
main.py
@@ -7,11 +7,14 @@ import random
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pygame.init()
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MAINSCREEN_SIZE = (1440,900)
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MAINSCREEN = pygame.display.set_mode(MAINSCREEN_SIZE, pygame.RESIZABLE)
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#MAINSCREEN = pygame.display.set_mode(MAINSCREEN_SIZE, pygame.FULLSCREEN)
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#Setup for fullscreen
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#MAINSCREEN = pygame.display.set_mode((0,0), pygame.FULLSCREEN)
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CENTER_X = MAINSCREEN_SIZE[0]/2
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CENTER_Y = MAINSCREEN_SIZE[1]/2
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debug_mode = True
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pygame.display.set_caption("PACMAN")
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clock = pygame.time.Clock()
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@@ -94,6 +97,7 @@ generate_map()
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movement_map_center = (map_space_size-pacman_size)/2
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print(F"Center correction: {movement_map_center}")
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#Spawn pacman on top of the map
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pacman_posx += movement_map[0]["x"]+movement_map_center
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pacman_posy += movement_map[0]["y"]+movement_map_center
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@@ -127,6 +131,9 @@ while(gamestate==True):
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movedirection["right"] = True
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movedirection["left"] = False
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print("rechts")
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if (event.type == pygame.KEYDOWN):
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if(event.key == pygame.K_ESCAPE):
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gamestate = False
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#TODO Check for wall-collision!!!!
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@@ -147,9 +154,7 @@ while(gamestate==True):
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if(pacman_posx >= 0):
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pacman_posx -= pacman_movespeed
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#print(pacman_animation)
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MAINSCREEN.blit(pacman_animation[count], (pacman_posx,pacman_posy))
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count += 1
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@@ -157,25 +162,26 @@ while(gamestate==True):
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if count == 5: count = 0
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for row in map1:
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#print(row)
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MAINSCREEN.blit(row["object"], (row["x"],row["y"]))
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for index, item in enumerate(movedirection):
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if(movedirection[item]==True):
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print(F"Pacman-Position: x:{pacman_posx} y:{pacman_posy}")
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if debug_mode:
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#Adds visual character for vaild movementpath (DEBUG ONLY)
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for coord in movement_map:
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tmp = font1.render("X", 1, ROT)
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MAINSCREEN.blit(tmp, (coord["x"], coord["y"]))
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for coord in movement_map:
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tmp = font1.render("X", 1, ROT)
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MAINSCREEN.blit(tmp, (coord["x"], coord["y"]))
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pacman_pos_label = font1.render(F"x:{pacman_posx} y:{pacman_posy}", 1, SCHWARZ)
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fps_label = font1.render(F"FPS: {int(clock.get_fps())}", 1, SCHWARZ)
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MAINSCREEN.blit(pacman_pos_label, (CENTER_X,MAINSCREEN_SIZE[1]-40))
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MAINSCREEN.blit(fps_label, (CENTER_X - 150,MAINSCREEN_SIZE[1]-40))
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MAINSCREEN.blit(hash_label, (10, MAINSCREEN_SIZE[1]-40))
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if debug_mode:
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MAINSCREEN.blit(pacman_pos_label, (CENTER_X,MAINSCREEN_SIZE[1]-40))
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MAINSCREEN.blit(fps_label, (CENTER_X - 150,MAINSCREEN_SIZE[1]-40))
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MAINSCREEN.blit(hash_label, (10, MAINSCREEN_SIZE[1]-40))
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pygame.display.flip()
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clock.tick(60)
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