Some changes

This commit is contained in:
Christian Bobe
2024-07-14 10:48:17 +02:00
parent 827cd114af
commit ccdd382485

28
main.py
View File

@@ -7,11 +7,14 @@ import random
pygame.init()
MAINSCREEN_SIZE = (1440,900)
MAINSCREEN = pygame.display.set_mode(MAINSCREEN_SIZE, pygame.RESIZABLE)
#MAINSCREEN = pygame.display.set_mode(MAINSCREEN_SIZE, pygame.FULLSCREEN)
#Setup for fullscreen
#MAINSCREEN = pygame.display.set_mode((0,0), pygame.FULLSCREEN)
CENTER_X = MAINSCREEN_SIZE[0]/2
CENTER_Y = MAINSCREEN_SIZE[1]/2
debug_mode = True
pygame.display.set_caption("PACMAN")
clock = pygame.time.Clock()
@@ -94,6 +97,7 @@ generate_map()
movement_map_center = (map_space_size-pacman_size)/2
print(F"Center correction: {movement_map_center}")
#Spawn pacman on top of the map
pacman_posx += movement_map[0]["x"]+movement_map_center
pacman_posy += movement_map[0]["y"]+movement_map_center
@@ -127,6 +131,9 @@ while(gamestate==True):
movedirection["right"] = True
movedirection["left"] = False
print("rechts")
if (event.type == pygame.KEYDOWN):
if(event.key == pygame.K_ESCAPE):
gamestate = False
#TODO Check for wall-collision!!!!
@@ -147,9 +154,7 @@ while(gamestate==True):
if(pacman_posx >= 0):
pacman_posx -= pacman_movespeed
#print(pacman_animation)
MAINSCREEN.blit(pacman_animation[count], (pacman_posx,pacman_posy))
count += 1
@@ -157,25 +162,26 @@ while(gamestate==True):
if count == 5: count = 0
for row in map1:
#print(row)
MAINSCREEN.blit(row["object"], (row["x"],row["y"]))
for index, item in enumerate(movedirection):
if(movedirection[item]==True):
print(F"Pacman-Position: x:{pacman_posx} y:{pacman_posy}")
if debug_mode:
#Adds visual character for vaild movementpath (DEBUG ONLY)
for coord in movement_map:
tmp = font1.render("X", 1, ROT)
MAINSCREEN.blit(tmp, (coord["x"], coord["y"]))
for coord in movement_map:
tmp = font1.render("X", 1, ROT)
MAINSCREEN.blit(tmp, (coord["x"], coord["y"]))
pacman_pos_label = font1.render(F"x:{pacman_posx} y:{pacman_posy}", 1, SCHWARZ)
fps_label = font1.render(F"FPS: {int(clock.get_fps())}", 1, SCHWARZ)
MAINSCREEN.blit(pacman_pos_label, (CENTER_X,MAINSCREEN_SIZE[1]-40))
MAINSCREEN.blit(fps_label, (CENTER_X - 150,MAINSCREEN_SIZE[1]-40))
MAINSCREEN.blit(hash_label, (10, MAINSCREEN_SIZE[1]-40))
if debug_mode:
MAINSCREEN.blit(pacman_pos_label, (CENTER_X,MAINSCREEN_SIZE[1]-40))
MAINSCREEN.blit(fps_label, (CENTER_X - 150,MAINSCREEN_SIZE[1]-40))
MAINSCREEN.blit(hash_label, (10, MAINSCREEN_SIZE[1]-40))
pygame.display.flip()
clock.tick(60)