Update imageobj for tests
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@@ -293,7 +293,7 @@ class GOIMAGE(GameObject):
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super().__init__(name, surface, mainscreensize, posx_init, posy_init, move_speed, is_player, is_rect, color, rect_size, image)
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self.__image = pygame.image.load(image).convert()
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self.__image = pygame.transform.scale(self.__image, (20, 20))
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#self.__image = pygame.transform.scale(self.__image, (20, 20)) Scale the selected image
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def move(self):
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pass
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@@ -93,7 +93,7 @@ def spawn_entities(x:int, list_of_objects:list):
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background = pygame.surface.Surface((640,480))
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imageobj = GOIMAGE("TEST", PLAYGROUND, PLAYGROUND.get_size(), 50, 50, image="data/models/fruit1.jpeg", rect_size=(15,50))
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imageobj = GOIMAGE("TEST", PLAYGROUND, PLAYGROUND.get_size(), 50, 50, image="data/models/fruit_1_1_scaled_2.png", rect_size=(15,50))
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x = 3600
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invert = False
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