diff --git a/modules/GameObject.py b/modules/GameObject.py index 8a2a1a5..1f54171 100644 --- a/modules/GameObject.py +++ b/modules/GameObject.py @@ -293,7 +293,7 @@ class GOIMAGE(GameObject): super().__init__(name, surface, mainscreensize, posx_init, posy_init, move_speed, is_player, is_rect, color, rect_size, image) self.__image = pygame.image.load(image).convert() - self.__image = pygame.transform.scale(self.__image, (20, 20)) + #self.__image = pygame.transform.scale(self.__image, (20, 20)) Scale the selected image def move(self): pass diff --git a/pygame-test.py b/pygame-test.py index d4e27b5..b86e6f6 100644 --- a/pygame-test.py +++ b/pygame-test.py @@ -93,7 +93,7 @@ def spawn_entities(x:int, list_of_objects:list): background = pygame.surface.Surface((640,480)) -imageobj = GOIMAGE("TEST", PLAYGROUND, PLAYGROUND.get_size(), 50, 50, image="data/models/fruit1.jpeg", rect_size=(15,50)) +imageobj = GOIMAGE("TEST", PLAYGROUND, PLAYGROUND.get_size(), 50, 50, image="data/models/fruit_1_1_scaled_2.png", rect_size=(15,50)) x = 3600 invert = False