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2 Commits

Author SHA1 Message Date
Christian
e87c7fed02 Merge branch 'master' of https://git.bobe-rabenau.de/christian/test 2024-08-18 13:46:41 +02:00
Christian
ee9625bbff Added keybinding for fullscreen mode 2024-08-18 13:36:41 +02:00

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@@ -17,7 +17,7 @@ pygame.mouse.set_visible(True)
RENDERING_SIZE = (1024,768)
WINDOWED_DEF_SIZE = (1024,768)
#pygame.key.set_repeat(1, 30)
window = pygame.display.set_mode((2440,1200), pygame.FULLSCREEN)
window = pygame.display.set_mode((RENDERING_SIZE))
screen = pygame.Surface(RENDERING_SIZE)
#screen = pygame.display.set_mode((1024,768)) #TODO Add fullscreen mode
@@ -87,6 +87,9 @@ while(gamestate):
gamestate = False
if(event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE):
gamestate = False
#Push F10 for fullscreen-mode
if(event.type == pygame.KEYDOWN and event.key == pygame.K_F10):
pygame.display.set_mode(RENDERING_SIZE, pygame.FULLSCREEN)
player1.handle_input(event)
player2.handle_input(event)
@@ -96,7 +99,6 @@ while(gamestate):
if(player1.keymap["right"] == True and player1.pos_x <= (screen.get_size()[0]-player1.width)):
player1.move("right")
#print("rechts")
if(player2.keymap["left"] == True and player2.pos_x > 0):
player2.move("left")
#print("links")
@@ -220,8 +222,11 @@ while(gamestate):
screen.blit(hash_label, (25, screen.get_size()[1] -25))
frametime = clock.get_time()
#Scales the mainsurface
scaled_win = pygame.transform.smoothscale(screen, window.get_size())
#Blits the mainsurface to the mainwindow
window.blit(scaled_win, (0, 0))
#if(mouse_pos <= (image.topleft+image.size) and mouse_pos >= image.topleft):
# print("HIIIIITTT!!!!")
frametime = 0