Added keybinding for fullscreen mode
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12
log.txt
12
log.txt
@@ -1,6 +1,6 @@
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13:24:17: Loading game...
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13:24:17: Loading images...
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13:24:17: Setup fonts...
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13:24:17: Get git revision hash...
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13:24:17: Git-Hash: fb55785
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13:24:32: Log closed!
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13:35:44: Loading game...
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13:35:44: Loading images...
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13:35:44: Setup fonts...
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13:35:44: Get git revision hash...
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13:35:44: Git-Hash: 7598878
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13:36:10: Log closed!
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9
test.py
9
test.py
@@ -17,7 +17,7 @@ pygame.mouse.set_visible(True)
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RENDERING_SIZE = (1024,768)
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WINDOWED_DEF_SIZE = (1024,768)
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#pygame.key.set_repeat(1, 30)
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window = pygame.display.set_mode((2440,1200), pygame.FULLSCREEN)
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window = pygame.display.set_mode((RENDERING_SIZE))
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screen = pygame.Surface(RENDERING_SIZE)
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#screen = pygame.display.set_mode((1024,768)) #TODO Add fullscreen mode
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@@ -87,6 +87,9 @@ while(gamestate):
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gamestate = False
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if(event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE):
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gamestate = False
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#Push F10 for fullscreen-mode
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if(event.type == pygame.KEYDOWN and event.key == pygame.K_F10):
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pygame.display.set_mode(RENDERING_SIZE, pygame.FULLSCREEN)
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player1.handle_input(event)
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player2.handle_input(event)
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@@ -96,7 +99,6 @@ while(gamestate):
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if(player1.keymap["right"] == True and player1.pos_x <= (screen.get_size()[0]-player1.width)):
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player1.move("right")
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#print("rechts")
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if(player2.keymap["left"] == True and player2.pos_x > 0):
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player2.move("left")
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#print("links")
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@@ -220,8 +222,11 @@ while(gamestate):
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screen.blit(hash_label, (25, screen.get_size()[1] -25))
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frametime = clock.get_time()
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#Scales the mainsurface
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scaled_win = pygame.transform.smoothscale(screen, window.get_size())
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#Blits the mainsurface to the mainwindow
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window.blit(scaled_win, (0, 0))
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#if(mouse_pos <= (image.topleft+image.size) and mouse_pos >= image.topleft):
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# print("HIIIIITTT!!!!")
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frametime = 0
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