Some changes in classes
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26
test.py
26
test.py
@@ -1,5 +1,6 @@
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import pygame
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import game
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import levels
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import logger
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import weapons
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import GameObject
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@@ -15,9 +16,7 @@ pygame.mouse.set_visible(True)
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#pygame.key.set_repeat(1, 30)
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screen = pygame.display.set_mode((1024,768)) #TODO Add fullscreen mode
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log = logger.log("logg.txt")
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logfile = open("log.txt", "w")
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log = logger.log("log.txt")
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clock = pygame.time.Clock()
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@@ -26,31 +25,36 @@ SCHWARZ = (0,0,0)
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GRUEN = (0,255,0)
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ROT = (255,0,0)
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logfile.write(F"{time.strftime("%H:%M:%S")} Loading game...\n")
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log.writeln("TEST")
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log.writeln("Loading game...")
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log.writeln("Loading images...")
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logfile.write(F"{time.strftime("%H:%M:%S")} Loading images...\n")
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image_enemy = Utils.load_image("Rastergrafik.png")
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testimage = Utils.load_image("Rastergrafik.png")
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logfile.write(F"{time.strftime("%H:%M:%S")} Setup fonts...\n")
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log.writeln("Setup fonts...")
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font1 = pygame.font.Font("/usr/share/fonts/TTF/Inconsolata-UltraExpandedExtraBold.ttf", 30)
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font2 = pygame.font.Font("/usr/share/fonts/TTF/Inconsolata-UltraExpandedExtraBold.ttf", 12)
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logfile.write(F"{time.strftime("%H:%M:%S")} Get git revision hash...\n")
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log.writeln("Get git revision hash...")
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short_hash = subprocess.check_output(['git', 'rev-parse', '--short', 'HEAD']).decode('ascii').strip()
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hash_label = font2.render(F"git-hash: {short_hash}", 1, ROT)
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logfile.write(F"{time.strftime("%H:%M:%S")} Git-Hash: {short_hash}")
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log.writeln(F"Git-Hash: {short_hash}")
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#testimage.set_colorkey((255,0,255), pygame.RLEACCELOK)
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player1 = GameObject.Player("Player", screen,(screen.get_size()[0]/2)-17, screen.get_size()[1]-100, 35, 35, testimage)
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player2 = GameObject.Player2("Player2", screen,(screen.get_size()[0]/2)-17, screen.get_size()[1]-100, 35, 35, testimage)
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levels.level.load()
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spawned_enemys = list()
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i = 0
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startpos_x = 50
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startpos_y = 30
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for enemys in range(80):
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for enemys in range(1):
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tmp_weapon = weapons.Laserblaster("Laserblaster", startpos_x, startpos_y, 5, 10, screen, testimage)
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tmp = GameObject.Enemy(F"Enemy-{i}", startpos_x,startpos_y,35,35, screen, testimage)
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tmp.give_weapon(tmp_weapon)
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@@ -75,7 +79,7 @@ while(gamestate):
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for event in pygame.event.get():
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if(event.type == pygame.QUIT):
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logfile.close()
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del log
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gamestate = False
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player1.handle_input(event)
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player2.handle_input(event)
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