Some changes in classes

This commit is contained in:
Christian
2024-08-18 11:57:38 +02:00
parent 0bbe702f8a
commit fb55785db1
8 changed files with 89 additions and 23 deletions

26
test.py
View File

@@ -1,5 +1,6 @@
import pygame
import game
import levels
import logger
import weapons
import GameObject
@@ -15,9 +16,7 @@ pygame.mouse.set_visible(True)
#pygame.key.set_repeat(1, 30)
screen = pygame.display.set_mode((1024,768)) #TODO Add fullscreen mode
log = logger.log("logg.txt")
logfile = open("log.txt", "w")
log = logger.log("log.txt")
clock = pygame.time.Clock()
@@ -26,31 +25,36 @@ SCHWARZ = (0,0,0)
GRUEN = (0,255,0)
ROT = (255,0,0)
logfile.write(F"{time.strftime("%H:%M:%S")} Loading game...\n")
log.writeln("TEST")
log.writeln("Loading game...")
log.writeln("Loading images...")
logfile.write(F"{time.strftime("%H:%M:%S")} Loading images...\n")
image_enemy = Utils.load_image("Rastergrafik.png")
testimage = Utils.load_image("Rastergrafik.png")
logfile.write(F"{time.strftime("%H:%M:%S")} Setup fonts...\n")
log.writeln("Setup fonts...")
font1 = pygame.font.Font("/usr/share/fonts/TTF/Inconsolata-UltraExpandedExtraBold.ttf", 30)
font2 = pygame.font.Font("/usr/share/fonts/TTF/Inconsolata-UltraExpandedExtraBold.ttf", 12)
logfile.write(F"{time.strftime("%H:%M:%S")} Get git revision hash...\n")
log.writeln("Get git revision hash...")
short_hash = subprocess.check_output(['git', 'rev-parse', '--short', 'HEAD']).decode('ascii').strip()
hash_label = font2.render(F"git-hash: {short_hash}", 1, ROT)
logfile.write(F"{time.strftime("%H:%M:%S")} Git-Hash: {short_hash}")
log.writeln(F"Git-Hash: {short_hash}")
#testimage.set_colorkey((255,0,255), pygame.RLEACCELOK)
player1 = GameObject.Player("Player", screen,(screen.get_size()[0]/2)-17, screen.get_size()[1]-100, 35, 35, testimage)
player2 = GameObject.Player2("Player2", screen,(screen.get_size()[0]/2)-17, screen.get_size()[1]-100, 35, 35, testimage)
levels.level.load()
spawned_enemys = list()
i = 0
startpos_x = 50
startpos_y = 30
for enemys in range(80):
for enemys in range(1):
tmp_weapon = weapons.Laserblaster("Laserblaster", startpos_x, startpos_y, 5, 10, screen, testimage)
tmp = GameObject.Enemy(F"Enemy-{i}", startpos_x,startpos_y,35,35, screen, testimage)
tmp.give_weapon(tmp_weapon)
@@ -75,7 +79,7 @@ while(gamestate):
for event in pygame.event.get():
if(event.type == pygame.QUIT):
logfile.close()
del log
gamestate = False
player1.handle_input(event)
player2.handle_input(event)