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62
Tilemap.py
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62
Tilemap.py
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import pygame
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import random
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import Tileset
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class Tilemap(object):
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def __init__(self) -> None:
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self.tileset = Tileset.TileSet("tileset.png", (255,0,255), 32, 32)
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self.tileset.add_tile("grass", 0, 0)
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self.tileset.add_tile("mud", 32, 0)
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self.tileset.add_tile("water", 64,0)
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self.tileset.add_tile("block", 0, 32)
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self.camera_x = 0
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self.camera_y = 0
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self.width = 30
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self.height = 25
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self.tiles = list()
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for i in range(0, self.height):
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self.tiles.append(list())
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for j in range(0, self.width):
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x = random.randint(0,4)
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if x == 0:
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self.tiles[i].append("grass")
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elif x == 1:
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self.tiles[i].append("water")
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elif x == 2:
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self.tiles[i].append("mud")
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else:
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self.tiles[i].append("block")
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def render(self, screen):
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for y in range(0, int(screen.get_height() / self.tileset.tile_height) + 1):
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ty = y + self.camera_y
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if ty >= self.height or ty < 0:
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continue
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line = self.tiles[ty]
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for x in range(0, int(screen.get_width() / self.tileset.tile_width)+ 1):
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tx = x + self.camera_x
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if tx >= self.width or tx < 0:
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continue
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tilename = line[tx]
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tile = self.tileset.get_tile(tilename)
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if tile is not None:
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screen.blit(self.tileset.image, (x * self.tileset.tile_width, y * self.tileset.tile_height), tile.rect)
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def handle_input(self, key):
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if key == pygame.K_LEFT:
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self.camera_x += 1
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if key == pygame.K_RIGHT:
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self.camera_x -= 1
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if key == pygame.K_UP:
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self.camera_y += 1
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if key == pygame.K_DOWN:
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self.camera_y -= 1
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