Added requirements.txt
Fixed projectilespawn from enemys
This commit is contained in:
@@ -5,6 +5,6 @@ class Laserblaster(GameObject.Weapons):
|
||||
super().__init__(name, pos_x, pos_y, width, height, damage, firerate, duration, screen, image)
|
||||
self.screen = screen
|
||||
self.image = image
|
||||
|
||||
|
||||
def fire(self):
|
||||
self.projectile = GameObject.Projectile("Enemy", self.pos_x, self.pos_y, 5, 10, self.screen, 2, self.image)
|
||||
|
||||
Reference in New Issue
Block a user