Fixed projectilespawn from enemys
@@ -10,6 +10,9 @@ class level(object):
self.num_enemys = num_enemys
self.spawn_waves = spawn_waves
self._completed = False
def run(self):
pass
class first_level(level):
def __init__(self, name, size: tuple, num_enemys, spawn_waves) -> None:
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