Added movementqueue for AI
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@@ -124,9 +124,11 @@ class Player2(Player):
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object.animate("DOWN")
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object.animate("DOWN")
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class Enemy(GameObject):
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class Enemy(GameObject):
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movementqueue = list()
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def __init__(self, name, pos_x, pos_y, width, height, screen, image=None) -> None:
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def __init__(self, name, pos_x, pos_y, width, height, screen, image=None) -> None:
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super().__init__(name, pos_x, pos_y, width, height, image)
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super().__init__(name, pos_x, pos_y, width, height, image)
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self.screen = screen
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self.screen = screen
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self.movespeed = 10
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def fire(self, screen):
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def fire(self, screen):
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#print("Schieße!!!!")
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#print("Schieße!!!!")
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