Resized models and started pathfinding system

This commit is contained in:
2024-07-09 20:09:27 +02:00
parent 891a90f90a
commit 93b38b6977
5 changed files with 49 additions and 18 deletions

29
main.py
View File

@@ -26,6 +26,7 @@ pacman_startpoint = {0,0}
movedirection = {"up":False, "down":False, "left":False, "right":False}
map1 = list()
movement_map = list()
def generate_map(*mapfile):
#Generate row
@@ -37,15 +38,28 @@ def generate_map(*mapfile):
for byte in line:
#print(byte)
if(byte == "#"):
map1.append({"id":id,"object": pygame.image.load("models/wall_1.svg"), "x":startpos_x, "y":startpos_y})
startpos_x +=60
map1.append({"id":id,"object": pygame.image.load("models/wall_1.png"), "x":startpos_x, "y":startpos_y})
if(byte == " "):
#movement_map.append({"x":startpos_x, "y":startpos_y})
movement_map.append({"id":id,"object": pygame.image.load("models/wall_1.png"), "x":startpos_x, "y":startpos_y})
startpos_x +=20
id += 1
#print(line)
startpos_x = 0
startpos_y += 60
startpos_y += 20
def generate_movement_path():
pass
generate_map()
pacman_posx = movement_map[0]["x"]
pacman_posy = movement_map[0]["y"]
while(gamestate==True):
MAINSCREEN.fill(WEISS)
PLAYGROUND.fill(WEISS)
@@ -80,11 +94,11 @@ while(gamestate==True):
pacman_posy -= pacman_movespeed
if(movedirection["down"] == True):
if(pacman_posy <= (MAINSCREEN_SIZE[1]-30)):
if(pacman_posy <= (MAINSCREEN_SIZE[1]-18)):
pacman_posy += pacman_movespeed
if(movedirection["right"] == True):
if(pacman_posx <= (MAINSCREEN_SIZE[0]-30)):
if(pacman_posx <= (MAINSCREEN_SIZE[0]-18)):
pacman_posx += pacman_movespeed
if(movedirection["left"] == True):
@@ -95,9 +109,12 @@ while(gamestate==True):
MAINSCREEN.blit(pacman, (pacman_posx,pacman_posy))
for row in map1:
print(row)
#print(row)
MAINSCREEN.blit(row["object"], (row["x"],row["y"]))
#for coordinate in movement_map:
# print(coordinate)
pygame.display.flip()
clock.tick(60)