Files
pacman/main.py

123 lines
3.3 KiB
Python

import pygame
pygame.init()
MAINSCREEN_SIZE = (1024,768)
MAINSCREEN = pygame.display.set_mode(MAINSCREEN_SIZE)
pygame.display.set_caption("PACMAN")
clock = pygame.time.Clock()
WEISS = (255,255,255)
SCHWARZ = (0,0,0)
GRUEN = (0,255,0)
ROT = (255,0,0)
PLAYGROUND = pygame.Surface((1024,728))
gamestate = True
map_file = open("maps/map_1.txt")
map_texture_map1 = pygame.image.load("models/wall_1.png")
pacman = pygame.image.load("models/pacman_1.png")
pacman_posx = 0
pacman_posy = 0
pacman_movespeed = 5
pacman_startpoint = {0,0}
movedirection = {"up":False, "down":False, "left":False, "right":False}
map1 = list()
movement_map = list()
def generate_map(*mapfile):
#Generate row
startpos_x = 0
startpos_y = 0
id = 0
for line in map_file:
#print(line)
for byte in line:
#print(byte)
if(byte == "#"):
map1.append({"id":id,"object": pygame.image.load("models/wall_1.png"), "x":startpos_x, "y":startpos_y})
if(byte == " "):
#movement_map.append({"x":startpos_x, "y":startpos_y})
movement_map.append({"id":id,"object": pygame.image.load("models/wall_1.png"), "x":startpos_x, "y":startpos_y})
startpos_x +=20
id += 1
#print(line)
startpos_x = 0
startpos_y += 20
def generate_movement_path():
pass
generate_map()
pacman_posx = movement_map[0]["x"]
pacman_posy = movement_map[0]["y"]
while(gamestate==True):
MAINSCREEN.fill(WEISS)
PLAYGROUND.fill(WEISS)
for event in pygame.event.get():
if (event.type == pygame.QUIT):
print("Programm wird geschlossen!")
gamestate = False
if (event.type == pygame.KEYDOWN):
if (event.key == pygame.K_UP):
movedirection["up"] = True
movedirection["down"] = False
print("hoch")
if (event.type == pygame.KEYDOWN):
if (event.key == pygame.K_DOWN):
movedirection["down"] = True
movedirection["up"] = False
print("runter")
if (event.type == pygame.KEYDOWN):
if (event.key == pygame.K_LEFT):
movedirection["left"] = True
movedirection["right"] = False
print("links")
if (event.type == pygame.KEYDOWN):
if (event.key == pygame.K_RIGHT):
movedirection["right"] = True
movedirection["left"] = False
print("rechts")
if(movedirection["up"] == True):
if(pacman_posy >= 0):
pacman_posy -= pacman_movespeed
if(movedirection["down"] == True):
if(pacman_posy <= (MAINSCREEN_SIZE[1]-18)):
pacman_posy += pacman_movespeed
if(movedirection["right"] == True):
if(pacman_posx <= (MAINSCREEN_SIZE[0]-18)):
pacman_posx += pacman_movespeed
if(movedirection["left"] == True):
if(pacman_posx >= 0):
pacman_posx -= pacman_movespeed
MAINSCREEN.blit(pacman, (pacman_posx,pacman_posy))
for row in map1:
#print(row)
MAINSCREEN.blit(row["object"], (row["x"],row["y"]))
#for coordinate in movement_map:
# print(coordinate)
pygame.display.flip()
clock.tick(60)