Add new Surface / movementarea for Snake
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@@ -8,6 +8,9 @@ from modules.GameObject import *
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pygame.init()
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pygame.init()
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MAINSCREEN_SIZE = (1024,768)
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MAINSCREEN_SIZE = (1024,768)
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MAINSCREEN = pygame.display.set_mode(MAINSCREEN_SIZE)
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MAINSCREEN = pygame.display.set_mode(MAINSCREEN_SIZE)
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PLAYGROUND = pygame.Surface((1024,728))
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pygame.display.set_caption("Snake_v1")
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pygame.display.set_caption("Snake_v1")
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my_font = pygame.font.SysFont('times new roman', 26)
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my_font = pygame.font.SysFont('times new roman', 26)
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my_font2 = pygame.font.SysFont('times new roman', 32)
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my_font2 = pygame.font.SysFont('times new roman', 32)
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@@ -75,7 +78,7 @@ menu.add.button('Play', start_game)
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menu.add.button('Quit', pygame_menu.events.EXIT)
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menu.add.button('Quit', pygame_menu.events.EXIT)
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menu.mainloop(MAINSCREEN)
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menu.mainloop(MAINSCREEN)
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player = Player("Player", MAINSCREEN, MAINSCREEN_SIZE, 100, 100, size=40)
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player = Player("Player", PLAYGROUND, PLAYGROUND.get_size(), 100, 100, size=40)
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def spawn_entities(x:int, list_of_objects:list):
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def spawn_entities(x:int, list_of_objects:list):
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count = 0
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count = 0
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@@ -124,15 +127,16 @@ while active == True:
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elif (event.key == pygame.K_LEFT):
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elif (event.key == pygame.K_LEFT):
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game_started = True
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game_started = True
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player.change_direction("left")
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player.change_direction("left")
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text_surface_score = my_font.render('Score: '+str(player.get_player_score()), True, (0, 0, 0))
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text_surface_score = my_font.render('Score: '+str(player.get_player_score()), True, (0, 0, 0))
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text_surface_player = my_font.render("Player: " + User.getusername(), True, SCHWARZ, None)
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text_surface_player = my_font.render("Player: " + User.getusername(), True, SCHWARZ, None)
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PLAYGROUND.fill((255,255,255))
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MAINSCREEN.blit(text_surface_score, (MAINSCREEN_SIZE[0]/2-text_surface_score.get_size()[0]/2,0)) #Paints the Scoreboard in Top/Center
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MAINSCREEN.blit(text_surface_score, (MAINSCREEN_SIZE[0]/2-text_surface_score.get_size()[0]/2,0)) #Paints the Scoreboard in Top/Center
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MAINSCREEN.blit(text_surface_player, (10, 0))
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MAINSCREEN.blit(text_surface_player, (10, 0))
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if(spawn_fruit == True):
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if(spawn_fruit == True):
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fruit = Fruit("Fruit", MAINSCREEN, MAINSCREEN_SIZE, init_pos_x=rand.randint(0, MAINSCREEN_SIZE[0]-40), init_pos_y=rand.randint(0, MAINSCREEN_SIZE[1]-40), color=ROT, rect_size=40, score_points=10)
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fruit = Fruit("Fruit", PLAYGROUND, PLAYGROUND.get_size(), init_pos_x=rand.randint(0, PLAYGROUND.get_size()[0]-40), init_pos_y=rand.randint(0, PLAYGROUND.get_size()[1]-40), color=ROT, rect_size=40, score_points=10)
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spawn_fruit = False
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spawn_fruit = False
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if(fruit):
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if(fruit):
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@@ -148,7 +152,7 @@ while active == True:
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gameovertext = my_font2.render("Game Over!", True, SCHWARZ)
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gameovertext = my_font2.render("Game Over!", True, SCHWARZ)
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if(player.get_player_score() > User.gethighscore()):
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if(player.get_player_score() > User.gethighscore()):
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User.update_user_highscore(player.get_player_score())
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User.update_user_highscore(player.get_player_score())
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MAINSCREEN.blit(gameovertext, (MAINSCREEN_SIZE[0]/2-gameovertext.get_size()[0]/2, MAINSCREEN_SIZE[1]/2-gameovertext.get_size()[1]/2))
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PLAYGROUND.blit(gameovertext, (MAINSCREEN_SIZE[0]/2-gameovertext.get_size()[0]/2, MAINSCREEN_SIZE[1]/2-gameovertext.get_size()[1]/2))
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if(player.collide_fruit(fruit.get_rect()) == True and fruit):
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if(player.collide_fruit(fruit.get_rect()) == True and fruit):
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@@ -167,7 +171,9 @@ while active == True:
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#Displayflip sorgt dafür, dass das Fenster entsprechend der Tickrate aktualisiert wird
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#Displayflip sorgt dafür, dass das Fenster entsprechend der Tickrate aktualisiert wird
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#pygame.display.flip()
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#pygame.display.flip()
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MAINSCREEN.blit(PLAYGROUND, (0,40))
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pygame.display.flip()
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pygame.display.flip()
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clock.tick(60)
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clock.tick(60)
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pygame.quit()
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pygame.quit()
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