diff --git a/pygame-test.py b/pygame-test.py index 9ab6ea2..dda3fad 100644 --- a/pygame-test.py +++ b/pygame-test.py @@ -8,6 +8,9 @@ from modules.GameObject import * pygame.init() MAINSCREEN_SIZE = (1024,768) MAINSCREEN = pygame.display.set_mode(MAINSCREEN_SIZE) + +PLAYGROUND = pygame.Surface((1024,728)) + pygame.display.set_caption("Snake_v1") my_font = pygame.font.SysFont('times new roman', 26) my_font2 = pygame.font.SysFont('times new roman', 32) @@ -75,7 +78,7 @@ menu.add.button('Play', start_game) menu.add.button('Quit', pygame_menu.events.EXIT) menu.mainloop(MAINSCREEN) -player = Player("Player", MAINSCREEN, MAINSCREEN_SIZE, 100, 100, size=40) +player = Player("Player", PLAYGROUND, PLAYGROUND.get_size(), 100, 100, size=40) def spawn_entities(x:int, list_of_objects:list): count = 0 @@ -124,15 +127,16 @@ while active == True: elif (event.key == pygame.K_LEFT): game_started = True player.change_direction("left") - + text_surface_score = my_font.render('Score: '+str(player.get_player_score()), True, (0, 0, 0)) text_surface_player = my_font.render("Player: " + User.getusername(), True, SCHWARZ, None) - + PLAYGROUND.fill((255,255,255)) + MAINSCREEN.blit(text_surface_score, (MAINSCREEN_SIZE[0]/2-text_surface_score.get_size()[0]/2,0)) #Paints the Scoreboard in Top/Center MAINSCREEN.blit(text_surface_player, (10, 0)) if(spawn_fruit == True): - fruit = Fruit("Fruit", MAINSCREEN, MAINSCREEN_SIZE, init_pos_x=rand.randint(0, MAINSCREEN_SIZE[0]-40), init_pos_y=rand.randint(0, MAINSCREEN_SIZE[1]-40), color=ROT, rect_size=40, score_points=10) + fruit = Fruit("Fruit", PLAYGROUND, PLAYGROUND.get_size(), init_pos_x=rand.randint(0, PLAYGROUND.get_size()[0]-40), init_pos_y=rand.randint(0, PLAYGROUND.get_size()[1]-40), color=ROT, rect_size=40, score_points=10) spawn_fruit = False if(fruit): @@ -148,7 +152,7 @@ while active == True: gameovertext = my_font2.render("Game Over!", True, SCHWARZ) if(player.get_player_score() > User.gethighscore()): User.update_user_highscore(player.get_player_score()) - MAINSCREEN.blit(gameovertext, (MAINSCREEN_SIZE[0]/2-gameovertext.get_size()[0]/2, MAINSCREEN_SIZE[1]/2-gameovertext.get_size()[1]/2)) + PLAYGROUND.blit(gameovertext, (MAINSCREEN_SIZE[0]/2-gameovertext.get_size()[0]/2, MAINSCREEN_SIZE[1]/2-gameovertext.get_size()[1]/2)) if(player.collide_fruit(fruit.get_rect()) == True and fruit): @@ -167,7 +171,9 @@ while active == True: #Displayflip sorgt dafür, dass das Fenster entsprechend der Tickrate aktualisiert wird #pygame.display.flip() + + MAINSCREEN.blit(PLAYGROUND, (0,40)) pygame.display.flip() clock.tick(60) pygame.quit() \ No newline at end of file