Code cleanup

Added some todo's
This commit is contained in:
2024-01-28 21:50:11 +01:00
parent a824390566
commit a3269826bf
3 changed files with 19 additions and 33 deletions

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data/models/player_test.png Normal file

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@@ -2,6 +2,8 @@ import pygame
import random as rand
class GameObject():
"""TODO Install a body array with positions of mainbody and adders"""
_size_rect_x:int
_size_rect_y:int
__movespeed = int()

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@@ -9,6 +9,7 @@ pygame.init()
MAINSCREEN_SIZE = (1024,768)
MAINSCREEN = pygame.display.set_mode(MAINSCREEN_SIZE)
pygame.display.set_caption("Testgame")
my_font = pygame.font.SysFont('times new roman', 26)
WEISS = ( 255, 255, 255)
SCHWARZ = (0,0,0)
@@ -21,6 +22,9 @@ clock = pygame.time.Clock()
#TODO: Make Grid for running Rect
"""TODO: Add new controlstructure for User-class on first login
Actually buggy if player logsin the first time, because there is no playerselected before there was an insterquery!!!
Make a live scoreboard
"""
#Behandelt später die Hauptschleife und Klassenobjekte
@@ -28,6 +32,8 @@ class Game():
__state = {"win":False, "lose":False, "paused":False}
def __init__(self) -> None:
pass
def scoreboard(self):
pass
#Handles all collided objects an adds it as playerfollower
def start_game():
@@ -65,23 +71,21 @@ menu.add.button('Play', start_game)
menu.add.button('Quit', pygame_menu.events.EXIT)
menu.mainloop(MAINSCREEN)
player = Player("Player", MAINSCREEN, MAINSCREEN_SIZE, 10, 10, 10, is_player=False, is_rect=True, color=(0,255,0) ,rect_size=(80,80))
def spawn_entities(x:int, list_of_objects:list):
count = 0
for y in range(x):
rect_size = 80
Entity = Block("Entitiy-"+str(count), MAINSCREEN, MAINSCREEN_SIZE, rand.randint(1,MAINSCREEN_SIZE[0]), rand.randint(1,MAINSCREEN_SIZE[1]), rand.randint(1,15), is_rect=True, rect_size=(rect_size,rect_size))
Entity.get_name(True)
list_of_objects.append(Entity)
if(Entity.get_position() > player.get_position() + player.get_rect_size() or Entity.get_position() < player.get_position() + player.get_rect_size()):
list_of_objects.append(Entity)
else:
print("Object zu nach an Spieler")
count += 1
player = Player("Player", MAINSCREEN, MAINSCREEN_SIZE, 10, 10, 10, is_player=False, is_rect=True, color=(0,255,0) ,rect_size=(80,80))
goo = GOIMAGE("TESTOBJEKT", MAINSCREEN, MAINSCREEN_SIZE, 0,0,0,image="data/models/testmodel.bmp")
testlist = list()
for y in range(10):
Entity = GOIMAGE("Testobject", MAINSCREEN, MAINSCREEN_SIZE, posx_init=rand.randint(10, 600), posy_init=rand.randint(10, 600), image="data/models/testmodel.bmp")
testlist.append(Entity)
background = pygame.surface.Surface((640,480))
@@ -89,7 +93,7 @@ x = 3600
invert = False
colided_objects = list()
spawned_entities = list()
spawn_entities(150, spawned_entities)
spawn_entities(20, spawned_entities)
count_hidden_entities = 0
count_spawend_enities = len(spawned_entities)
print("Es wurden " + str(count_spawend_enities)+ " Objekte gespawnt")
@@ -119,7 +123,8 @@ while active == True:
#print("Keydown")
player.change_direction("left")
goo.draw()
text_surface = my_font.render('Score: '+str(player.get_player_score()), False, (0, 0, 0))
MAINSCREEN.blit(text_surface, (0,0))
player.draw()
player.update_pos_lastframe(player.get_position()[0], player.get_position()[1], False)
@@ -144,10 +149,6 @@ while active == True:
append_follwer(xy[0], xy[1])
count_follower += 1
for t in testlist:
t:GOIMAGE
t.draw()
#Zeichnet alle Verfolgerobjekte, sofern sie vorliegend sind
#TODO: Follower sollen ab dem zweiten Objekt dem vorangegangenen Objekt folgen und nicht dem player
@@ -155,23 +156,6 @@ while active == True:
# colided_objects[0].set_position_player(player.get_position(), player.get_playermovedirection(), True)
i=0
if(colided_objects):
pass
"""
#TODO:Berechne Position follower Objekte anhand Position aus letztem Frame
for follower in colided_objects:
follower:Block
if(i >= 0):
colided_objects[0].set_position_player(player.get_position(), player.get_playermovedirection(), True)
pass
if(i > 0 and i <= len(colided_objects)):
#colided_objects[i].set_position_player(follower.set_position(colided_objects[i-1].get_position()), player.get_playermovedirection(), True)
pass
follower.draw()
i += 1"""
if(count_hidden_entities == count_spawend_enities):
print("WIN!!!")
if(player.get_player_score() > User.gethighscore()):
@@ -184,8 +168,8 @@ while active == True:
if(x == 0):
for y in spawned_entities:
y.hide()
pass
#y.hide()
pass
x -= 1
#print("Objekt-Koordinaten= X: "+str(rect1.x)+" Y: "+str(rect1.y)+"", end="\r")