Added text_input_handler (prototype)
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@@ -22,7 +22,4 @@ class Label:
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class Input_Label(Label):
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def __init__(self, is_rect=False, pos=tuple, size=tuple, mainsurface=pygame.Surface) -> None:
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super().__init__(is_rect, pos, size, mainsurface)
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@@ -35,6 +35,7 @@ my_font3 = pygame.font.SysFont('times new roman', 46)
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surface_text_noplayer = fonts["font2"].render("Es existiert noch kein Spieler", True, SCHWARZ)
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surface_text_inputplayername = fonts["font1"].render("Bitte gib einen Namen ein: ", True, SCHWARZ)
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labels = []
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active = True
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@@ -54,6 +55,9 @@ def apply_name(input):
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print("Es existiert bereits ein Spieler mit diesem Namen!")
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print(F"Hallo {User.getusername()}, dein letztes Spiel war am: {User.getlastlogin()} mit einem Highscore von: {User.gethighscore()}")
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def get_text_input(dest=str):
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return dest
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surface_menu = pygame.Surface((400, 500))
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@@ -72,8 +76,9 @@ def percent_from_screen(base:int, percent:int) -> int:
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game = Game.Game()
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User = User.User()
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input_label1 = Label.Input_Label(True, (50,50), (100,25), PLAYGROUND)
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input_label1 = Label.Input_Label(True, (50,50), (100,25), PLAYGROUND)
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labels.append(input_label1)
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player = Player("Player", PLAYGROUND, PLAYGROUND.get_size(), 100, 100, size=40)
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@@ -105,7 +110,8 @@ counter = 0
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spawn_fruit = True
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game_started = False
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text = ""
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text_input_activate = True
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text_input_buffer = str()
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game.change_state("menu")
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@@ -113,7 +119,7 @@ while active == True:
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MAINSCREEN.fill((55,148,38))
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PLAYGROUND.fill((244,244,244))
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for event in pygame.event.get():
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print(event)
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#print(event)
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if (event.type == pygame.QUIT):
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print("Programm wird geschlossen!")
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#print(spawned_entities, end="\n")
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@@ -137,17 +143,22 @@ while active == True:
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if(player.get_playermovedirection()["right"] != True):
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player.change_direction("left")
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if(text_input_activate == True):
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if(event.type == pygame.KEYDOWN):
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text_input_buffer += event.unicode
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if(event.key == pygame.K_BACKSPACE):
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text_input_buffer = text_input_buffer[:-2]
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print(text_input_buffer)
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if(game.get_state("menu")):
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pass
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"""if(event.type == pygame.KEYDOWN):
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print(event.unicode)
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text += event.unicode"""
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text_surface_score = my_font.render('Score: '+str(player.get_player_score()), True, (0, 0, 0))
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text_surface_player = my_font.render("Player: " + User.getusername(), True, SCHWARZ, None)
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text_test = my_font.render("Test", True, SCHWARZ, None)
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text_out = my_font.render(text, True, SCHWARZ, None)
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text_out = my_font.render(text_input_buffer, True, SCHWARZ, None)
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#input_label1.draw()
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