Rewrite Gameobjects
Added new movementfunction Code cleanup Todo: Remove old class and update code for new one
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@@ -71,7 +71,7 @@ menu.add.button('Play', start_game)
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menu.add.button('Quit', pygame_menu.events.EXIT)
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menu.mainloop(MAINSCREEN)
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player = Player("Player", MAINSCREEN, MAINSCREEN_SIZE, 10, 10, 10, is_player=False, is_rect=True, color=(0,255,0) ,rect_size=(80,80))
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player = Player("Player", MAINSCREEN, MAINSCREEN_SIZE, 100, 100, size=40)
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def spawn_entities(x:int, list_of_objects:list):
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count = 0
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@@ -79,10 +79,7 @@ def spawn_entities(x:int, list_of_objects:list):
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rect_size = 80
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Entity = Block("Entitiy-"+str(count), MAINSCREEN, MAINSCREEN_SIZE, rand.randint(1,MAINSCREEN_SIZE[0]), rand.randint(1,MAINSCREEN_SIZE[1]), rand.randint(1,15), is_rect=True, rect_size=(rect_size,rect_size))
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Entity.get_name(True)
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if(Entity.get_position() > player.get_position() + player.get_rect_size() or Entity.get_position() < player.get_position() + player.get_rect_size()):
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list_of_objects.append(Entity)
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else:
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print("Object zu nach an Spieler")
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list_of_objects.append(Entity)
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count += 1
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@@ -93,7 +90,7 @@ x = 3600
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invert = False
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colided_objects = list()
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spawned_entities = list()
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spawn_entities(20, spawned_entities)
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spawn_entities(2, spawned_entities)
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count_hidden_entities = 0
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count_spawend_enities = len(spawned_entities)
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print("Es wurden " + str(count_spawend_enities)+ " Objekte gespawnt")
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@@ -101,6 +98,12 @@ print("Es wurden " + str(count_spawend_enities)+ " Objekte gespawnt")
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testx = 10
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testy = 10
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counter = 0
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#TESTOBJECT = GameObject_new("Testobjekt", MAINSCREEN, MAINSCREEN_SIZE, 0, 0)
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#print(help(TESTOBJECT))
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#TESTOBJECT.printall_attributes()
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#Fenster-Hauptschleife+
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while active == True:
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MAINSCREEN.fill((255,255,255))
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@@ -126,12 +129,18 @@ while active == True:
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text_surface = my_font.render('Score: '+str(player.get_player_score()), False, (0, 0, 0))
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MAINSCREEN.blit(text_surface, (0,0))
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player.draw()
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player.update_pos_lastframe(player.get_position()[0], player.get_position()[1], False)
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player.move(5)
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player.move(40)
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if(counter == 300):
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player.add_body()
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counter = 0
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counter += 1
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#print("Aktuelle Position: " + str(player.get_position()))
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#print("Aktuell kollidierte Objekte: ", str(count_hidden_entities))
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#Spawns the Entities
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"""
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for y in spawned_entities:
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y:Block
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y.draw()
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@@ -147,7 +156,7 @@ while active == True:
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count_hidden_entities += 1
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xy = y.get_rect_size()
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append_follwer(xy[0], xy[1])
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count_follower += 1
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count_follower += 1"""
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#Zeichnet alle Verfolgerobjekte, sofern sie vorliegend sind
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#TODO: Follower sollen ab dem zweiten Objekt dem vorangegangenen Objekt folgen und nicht dem player
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