Pygame-test changed import User class to modules folder
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@@ -1,130 +0,0 @@
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import sqlite3
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#from sqlite3.dbapi2 import Cursor
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# Start einer Userklasse
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# Lade, sofern vorhanden, Spieler aus der Datenbank
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class User:
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__usercount = 0
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__highscore = 0
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__uid = -1
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__username = ""
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__db_player_exist = 0
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__lastlogin = ""
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__played_time = 0
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__all_listed_users = list()
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#__sql_create_table = "CREATE TABLE IF NOT EXISTS user ( `id` INTEGER PRIMARY KEY, `username` VARCHAR(100) NOT NULL , `highscore` INT NOT NULL)"
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__sql_create_table = """CREATE TABLE IF NOT EXISTS "user" (
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"id" INTEGER UNIQUE,
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"username" VARCHAR(100) NOT NULL,
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"highscore" INT NOT NULL,
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"lastlogin" TEXT,
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"played_time" INTEGER,
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PRIMARY KEY("id")
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);"""
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__sqlhandle = 0 #Statichandle
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def __init__(self) -> None:
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print("Userklasse erstellt")
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if(len(self.__username) <= 0 or self.__user == "") and (self.__uid == -1):
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#print("Es existieren noch keine Daten!")
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if(self.__sqlhandle == 0):
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self.__sqlhandle = sqlite3.connect("user.db")
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cursor = self.__sqlhandle.cursor()
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cursor.execute(self.__sql_create_table)
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self.__sqlhandle.commit()
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def __del__(self):
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print("Userklasse zerstört")
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if(self.__sqlhandle != 0):
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print(self.__sqlhandle)
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print("Datenbank wird ordentlich geschlossen\n")
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self.__sqlhandle.close()
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#self.__sqlhandle = 0
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#print(self.__sqlhandle) Debug only
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def createuser(self, username :str):
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if(len(username) > 0):
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cursor = self.__sqlhandle.cursor()
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if(cursor != 0):
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if(self.__username == ""):
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print("SQLHANDLE:", self.__sqlhandle)
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sql = "INSERT INTO user (username, highscore, lastlogin) VALUES('"+username+"', 0, datetime())"
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try:
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cursor.execute(sql)
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self.__sqlhandle.commit()
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print("User hinzugefügt!")
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except:
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print("Es ist beim Erstellen es Spielers ein Fehler aufgetreten!")
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else:
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print("Scheinbar besteht keine Verbindung zur Datenbank")
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else:
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print("Es wurde kein Name übergeben")
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def select(self, username):
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sql = "SELECT * FROM user WHERE username ='"+username+"'"
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sql_update_login_date = "UPDATE user SET lastlogin = datetime() WHERE username = '"+username+"'"
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try:
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c = self.__sqlhandle.cursor()
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row = c.execute(sql)
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res = row.fetchone()
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c.execute(sql_update_login_date)
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self.__sqlhandle.commit()
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self.__uid = res[0]
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self.__username = res[1]
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self.__highscore = res[2]
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self.__lastlogin = res[3]
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except:
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print("Fehler bei der Nutzerauswahl")
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return False
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return True
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def getplayed_time(self):
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return self.__played_time
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def getlastlogin(self):
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return self.__lastlogin
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def getusername(self):
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return self.__username
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def gethighscore(self):
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return self.__highscore
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def getuid(self):
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return self.__uid
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def listallusers(self):
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cursor = self.__sqlhandle.cursor()
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for row in cursor.execute("SELECT * FROM user"):
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print("ID:",row[0],", Username:", row[1], ", Highscore:", row[2])
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self.__all_listed_users.append(row[1])
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print (self.__all_listed_users)
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cursor.close()
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self.__sqlhandle.commit()
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return self.__all_listed_users
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def checkuserdb(self):
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cursor = self.__sqlhandle.cursor()
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rows=cursor.execute("SELECT * FROM user")
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rows_count =len(list(rows))
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if(rows_count >= 1):
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#print("Es gibt", rows_count, "Datensätze")
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return True
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else:
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return False
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@@ -2,6 +2,7 @@ import pygame
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import pygame_menu
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import random as rand
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from copy import deepcopy
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import modules.User
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pygame.init()
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MAINSCREEN_SIZE = (1024,768)
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