Added colorattribute to GameObjects class
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@@ -12,6 +12,7 @@ pygame.display.set_caption("Testgame")
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WEISS = ( 255, 255, 255)
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SCHWARZ = (0,0,0)
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GRUEN = (0, 255, 0)
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active = True
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@@ -73,10 +74,15 @@ def spawn_entities(x:int, list_of_objects:list):
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list_of_objects.append(Entity)
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count += 1
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player = Player("Player", MAINSCREEN, MAINSCREEN_SIZE, 10, 10, 10, is_player=False, is_rect=True, rect_size=(80,80))
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player = Player("Player", MAINSCREEN, MAINSCREEN_SIZE, 10, 10, 10, is_player=False, is_rect=True, color=(0,255,0) ,rect_size=(80,80))
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goo = GOIMAGE("TESTOBJEKT", MAINSCREEN, MAINSCREEN_SIZE, 0,0,0,image="data/models/testmodel.bmp")
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testlist = list()
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for y in range(10):
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Entity = GOIMAGE("Testobject", MAINSCREEN, MAINSCREEN_SIZE, posx_init=rand.randint(10, 600), posy_init=rand.randint(10, 600), image="data/models/testmodel.bmp")
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testlist.append(Entity)
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background = pygame.surface.Surface((640,480))
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x = 3600
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@@ -138,6 +144,10 @@ while active == True:
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append_follwer(xy[0], xy[1])
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count_follower += 1
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for t in testlist:
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t:GOIMAGE
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t.draw()
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#Zeichnet alle Verfolgerobjekte, sofern sie vorliegend sind
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#TODO: Follower sollen ab dem zweiten Objekt dem vorangegangenen Objekt folgen und nicht dem player
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