Added colorattribute to GameObjects class
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@@ -11,8 +11,6 @@ from direct import task
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from tkinter import Scale, StringVar
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from random import random
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#TODO Klassen erstellten
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def button_event_close():
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print("Programm wird geschlossen")
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@@ -2,7 +2,6 @@ import pygame
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import random as rand
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class GameObject():
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__color = (0,0,0)
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_size_rect_x:int
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_size_rect_y:int
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__movespeed = int()
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@@ -17,7 +16,7 @@ class GameObject():
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__score:int
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count = 0
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def __init__(self, name:str, surface, mainscreensize:tuple, posx_init:int=0, posy_init:int=0, move_speed:int=0, is_player:bool = False, is_rect:bool = True, rect_size:tuple = (10,10), image = str()) -> None:
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def __init__(self, name:str, surface, mainscreensize:tuple, posx_init:int=0, posy_init:int=0, move_speed:int=0, is_player:bool = False, is_rect:bool = True, color:tuple = (0,0,0), rect_size:tuple = (10,10), image = str()) -> None:
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self.__name = name
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self._pos_x = posx_init
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self._pos_y = posy_init
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@@ -37,6 +36,7 @@ class GameObject():
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self.__score = 0
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self.__imagepath = image
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self.__imageloaded = 0
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self.__color = color
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def draw(self):
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#font = pygame.font.SysFont(None, 70)
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@@ -120,8 +120,8 @@ class GameObject():
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class Block(GameObject):
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__score = int()
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def __init__(self, name: str, surface, mainscreensize: tuple, posx_init: int = 0, posy_init: int = 0, move_speed: int = 0, is_player: bool = False, is_rect: bool = True, rect_size: tuple = ...) -> None:
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super().__init__(name, surface, mainscreensize, posx_init, posy_init, move_speed, is_player, is_rect, rect_size)
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def __init__(self, name: str, surface, mainscreensize: tuple, posx_init: int = 0, posy_init: int = 0, move_speed: int = 0, is_player: bool = False, is_rect: bool = True, color: tuple = (0, 0, 0), rect_size: tuple = (10, 10), image=str()) -> None:
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super().__init__(name, surface, mainscreensize, posx_init, posy_init, move_speed, is_player, is_rect, color, rect_size, image)
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self.__score = rand.randint(5, 50)
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def set_position_player(self, pos:tuple, playermovedirection:list, debug=False):
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@@ -137,6 +137,7 @@ class Block(GameObject):
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if(playermovedirection["right"]):
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super().set_position((pos[0]-super().get_rect_size()[0],pos[1]))
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print(pos)
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def test(self):
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print(super().get_position())
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@@ -145,9 +146,8 @@ class Block(GameObject):
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class Player(GameObject):
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#Later handles the Player-Gameobject
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def __init__(self, name: str, surface, mainscreensize: tuple, posx_init: int = 0, posy_init: int = 0, move_speed: int = 0, is_player: bool = False, is_rect: bool = True, rect_size: tuple = (10, 10), image=str()) -> None:
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super().__init__(name, surface, mainscreensize, posx_init, posy_init, move_speed, is_player, is_rect, rect_size, image)
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def __init__(self, name: str, surface, mainscreensize: tuple, posx_init: int = 0, posy_init: int = 0, move_speed: int = 0, is_player: bool = False, is_rect: bool = True, color: tuple = (0, 0, 0), rect_size: tuple = (10, 10), image=str()) -> None:
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super().__init__(name, surface, mainscreensize, posx_init, posy_init, move_speed, is_player, is_rect, color, rect_size, image)
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self.__mainscreensize = mainscreensize
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print(self.__mainscreensize)
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@@ -197,8 +197,8 @@ class Player(GameObject):
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class GOIMAGE(GameObject):
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def __init__(self, name: str, surface, mainscreensize: tuple, posx_init: int = 0, posy_init: int = 0, move_speed: int = 0, is_player: bool = False, is_rect: bool = True, rect_size: tuple = (10, 10), image=str()) -> None:
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super().__init__(name, surface, mainscreensize, posx_init, posy_init, move_speed, is_player, is_rect, rect_size, image)
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def __init__(self, name: str, surface, mainscreensize: tuple, posx_init: int = 0, posy_init: int = 0, move_speed: int = 0, is_player: bool = False, is_rect: bool = True, color: tuple = (0, 0, 0), rect_size: tuple = (10, 10), image=str()) -> None:
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super().__init__(name, surface, mainscreensize, posx_init, posy_init, move_speed, is_player, is_rect, color, rect_size, image)
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self.__image = pygame.image.load(image).convert()
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@@ -12,6 +12,7 @@ pygame.display.set_caption("Testgame")
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WEISS = ( 255, 255, 255)
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SCHWARZ = (0,0,0)
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GRUEN = (0, 255, 0)
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active = True
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@@ -73,10 +74,15 @@ def spawn_entities(x:int, list_of_objects:list):
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list_of_objects.append(Entity)
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count += 1
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player = Player("Player", MAINSCREEN, MAINSCREEN_SIZE, 10, 10, 10, is_player=False, is_rect=True, rect_size=(80,80))
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player = Player("Player", MAINSCREEN, MAINSCREEN_SIZE, 10, 10, 10, is_player=False, is_rect=True, color=(0,255,0) ,rect_size=(80,80))
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goo = GOIMAGE("TESTOBJEKT", MAINSCREEN, MAINSCREEN_SIZE, 0,0,0,image="data/models/testmodel.bmp")
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testlist = list()
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for y in range(10):
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Entity = GOIMAGE("Testobject", MAINSCREEN, MAINSCREEN_SIZE, posx_init=rand.randint(10, 600), posy_init=rand.randint(10, 600), image="data/models/testmodel.bmp")
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testlist.append(Entity)
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background = pygame.surface.Surface((640,480))
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x = 3600
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@@ -138,6 +144,10 @@ while active == True:
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append_follwer(xy[0], xy[1])
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count_follower += 1
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for t in testlist:
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t:GOIMAGE
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t.draw()
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#Zeichnet alle Verfolgerobjekte, sofern sie vorliegend sind
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#TODO: Follower sollen ab dem zweiten Objekt dem vorangegangenen Objekt folgen und nicht dem player
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