Changed Projectstructure + Some changes on pygame-test
Added Username function Added Gameobjectposition lastframe Added prototype function stepping_movement Code cleanup
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106
modules/Game.py
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106
modules/Game.py
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import modules.User as User
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import modules.Statics as Statics
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import Controls
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from math import pi, sin, cos
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from direct.showbase.ShowBase import ShowBase
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from direct.task import Task
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from direct.actor.Actor import Actor
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from direct.interval.IntervalGlobal import Sequence
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from panda3d.core import Point3
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from panda3d.core import WindowProperties
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from panda3d.core import Loader
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from direct.showbase.ShowBase import ShowBase #Grundmodul zum Starten eines Fenster mit Grundszene
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from direct.gui.OnscreenText import OnscreenText #Ermöglicht die direkte Einblendung von Texten
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from direct.gui.DirectGui import * #Ermöglicht das Einblenden von Menüs und deren Manipulation
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from panda3d.core import TextNode #Texte
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from direct.task import Task
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from panda3d.core import Vec4, Vec3
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from panda3d.core import loadPrcFile #Ermöglicht das Laden eigener Konfigurationsdatein zur Panda3D API
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import random
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class game(ShowBase):
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__debug_mode = [0,1,2,3,4]
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__debuglevel = 0
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__us = User.User
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__statics = Statics.statics
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#__ctrl = Controls.controls
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# __game_mechanics = Game_Mechanics.Game_Mechanics()
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__onscreentext1 = OnscreenText
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__actor1 = 0
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__p3d_conf = loadPrcFile("conf/conf.prc") #Pfadangabe zum .prc File
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__keymap = {"up":False,
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"down":False,
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"left":False,
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"right":False
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}
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def __init__(self) -> None:
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ShowBase.__init__(self)
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self.__us = User.User()
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self.__statics = Statics.statics()
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#self.__ctrl = Controls.controls(self)
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#font1 = self.loader.load_font("/usr/share/fonts/TTF/Inconsolata-UltraExpandedExtraBold.ttf")
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font1 = self.loader.load_font("data/fonts/Inconsolata-UltraExpandedExtraBold.ttf")
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self.__onscreentext1 = OnscreenText(self.__statics._menupoints[0], font=font1, pos= (0.1,0))
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self.__onscreentext1.setText("Ich bewege mich fortlaufen!")
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#self.actor1 = Actor("data/models/myfile.bam")
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self.__actor1 = self.loader.load_model("data/models/myfile.bam")
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self.__actor1.getPos()
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self.__actor1.reparentTo(self.render)
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self.accept('arrow_up', self.update_keystate, ["up", True])
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self.accept('arrow_up-up', self.update_keystate, ["up", False])
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self.accept('arrow_down', self.update_keystate, ["down", True])
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self.accept('arrow_down-up', self.update_keystate, ["down", False])
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self.accept('arrow_left', self.update_keystate, ["left", True])
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self.accept('arrow_left-up', self.update_keystate, ["left", False])
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self.accept('arrow_right', self.update_keystate, ["right", True])
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self.accept('arrow_right-up', self.update_keystate, ["right", False])
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self.taskMgr.add(self.task1, "task1")
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self.taskMgr.add(self.keyboard_event, "keyboard_event")
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#Zusatzfunktionen innerhalb instanzierter ShowBase-Klasse
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def update_keystate(self, controlName, controlState):
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self.__keymap[controlName] = controlState
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def setDebugMode(self, debugmode:int):
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"""DEBUGLEVEL"""
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self.__debuglevel = debugmode
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#Taskfunctions and definitions
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def task1(self, task):
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_x = -2.8 + (task.time*0.3)
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#print("Task läuft seit: " + str(_x))
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#print(str(self.__actor1.getPos()))
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#self.__actor1.setPos(1*_x,1*_x,0)
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if (_x >= 2.8000):
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print("Finished")
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return Task.again
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return Task.cont
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def keyboard_event(self, task):
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if(self.__debuglevel == 4): print(self.__keymap)
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if (self.__keymap['up']):
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self.__actor1.setPos(self.__actor1.getPos() + Vec3(0,0.2,0))
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if(self.__debuglevel >= 3): print("Nach oben!")
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if (self.__keymap['down']):
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self.__actor1.setPos(self.__actor1.getPos() - Vec3(0,0.2,0))
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if(self.__debuglevel >= 3): print("Nach unten!")
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if (self.__keymap['left']):
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self.__actor1.setPos(self.__actor1.getPos() - Vec3(0.2,0,0))
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if(self.__debuglevel >= 3): print("Nach links!")
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if (self.__keymap['right']):
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self.__actor1.setPos(self.__actor1.getPos() + Vec3(0.2,0,0))
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if(self.__debuglevel >= 3): print("Nach rechts!")
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return Task.cont
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