Some changes in subclass of Gameobject

This commit is contained in:
2024-01-01 18:37:18 +01:00
parent 040a226c2e
commit 28670e7609

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@@ -9,33 +9,27 @@ MAINSCREEN = pygame.display.set_mode(MAINSCREEN_SIZE)
pygame.display.set_caption("Testgame")
WEISS = ( 255, 255, 255)
SCHWARZ = (0,0,0)
active = True
clock = pygame.time.Clock()
# Definieren der Variablen
ballpos_x = 10
ballpos_y = 10
#TODO: Make Grid for running Rect
class GameObject():
__name = str()
__last_pos_x = int()
__last_pos_y = int()
__pos_x = int()
__pos_y = int()
__color = (0,0,0)
__size_rect_x:int
__size_rect_y:int
__movespeed = int()
__rectobjekt:pygame.Rect #Hier bitte ändern!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
__rectobjekt:pygame.Rect
__surface = MAINSCREEN
__hide = False
__collided = False
__is_player = False
__is_rect = False
__has_follower = False
count = 0
__movedirection = {"up":False, "down":False, "left":False, "right":False}
@@ -43,6 +37,7 @@ class GameObject():
self.__name = name
self.__pos_x = posx_init
self.__pos_y = posy_init
self.pos_array = (posx_init,posy_init)
self.__inital_pos_x = posx_init
self.__initial_pos_y = posx_init
self.__movespeed = move_speed
@@ -50,6 +45,7 @@ class GameObject():
self.__is_rect = is_rect
self.__size_rect_x = rect_size[0]
self.__size_rect_y = rect_size[1]
self.count += 1
#self.__rectobjekt = rect
@@ -131,6 +127,10 @@ class GameObject():
def set_collided(self):
self.__collided = True
def set_position(self, pos:tuple):
self.__pos_x = pos[0]
self.__pos_y = pos[1]
def collide(self, GameObject) -> bool:
#print(GameObject)
@@ -161,20 +161,27 @@ class Follower(GameObject):
def __init__(self, name: str, posx_init: int = 0, posy_init: int = 0, move_speed: int = 0, is_player: bool = False, is_rect: bool = True, rect_size: tuple = (10, 10)) -> None:
super().__init__(name, posx_init, posy_init, move_speed, is_player, is_rect, rect_size)
def set_position(self, pos:tuple, playermovedirection:list):
def set_position_player(self, pos:tuple, playermovedirection:list, debug=False):
if(playermovedirection["up"]):
self.__pos_y = pos[1]+60
self.__pos_x = pos[0]
super().set_position((pos[0],pos[1]+60))
print(pos)
if(playermovedirection["down"]):
self.__pos_y = pos[1]-60
self.__pos_x = pos[0]
super().set_position((pos[0],pos[1]-60))
print(pos)
if(playermovedirection["left"]):
self.__pos_x = pos[0]+60
self.__pos_y = pos[1]
super().set_position((pos[0]+60,pos[1]))
print(pos)
if(playermovedirection["right"]):
self.__pos_x = pos[0]-60
self.__pos_y = pos[1]
super().set_position((pos[0]-60,pos[1]))
print(pos)
if(debug):
print(pos)
def test(self):
print(super().get_position())
def start_game():
menu.disable()
@@ -257,15 +264,20 @@ while active == True:
if(y.is_collided() == False):
if(y.collide(Player)):
count_hidden_entities += 1
#TODO Hardcopy der Gameobjects calss // Funktion manipuliert aktive Gameobjekte, welche mit vererbter Klasse instanziert werden
#Grund hierfür, konnte noch nicht ausfindig gemacht werden!
xy = y.get_rect_size()
append_follwer(xy[0], xy[1])
count_follower += 1
#Zeichnet alle Verfolgerobjekte, sofern sie vorliegend sind
#TODO: Follower sollen ab dem zweiten Objekt dem vorangegangenen Objekt folgen und nicht dem player
for follower in colided_objects:
follower:Follower
follower.set_position_player(Player.get_position(), Player.get_playermovedirection(), True)
if(len(colided_objects) >= 1):
follower.set_position_player(follower.get_position(), Player.get_playermovedirection(), True)
print("Zeichne: " + follower.get_name())
follower.draw()
if(count_hidden_entities == count_spawend_enities):