Files
test/Tilemap.py
2024-08-07 21:21:17 +02:00

61 lines
1.9 KiB
Python

import pygame
import random
import Tileset
class Tilemap(object):
def __init__(self) -> None:
self.tileset = Tileset.TileSet("tileset.png", (255,0,255), 32, 32)
self.tileset.add_tile("grass", 0, 0)
self.tileset.add_tile("mud", 32, 0)
self.tileset.add_tile("water", 64,0)
self.tileset.add_tile("block", 0, 32)
self.camera_x = 0
self.camera_y = 0
self.width = 30
self.height = 25
self.tiles = list()
for i in range(0, self.height):
self.tiles.append(list())
for j in range(0, self.width):
if i == 15:
self.tiles[i].append("grass")
elif i == 15:
self.tiles[i].append("water")
elif i > 15:
self.tiles[i].append("mud")
else:
self.tiles[i].append("empty")
def render(self, screen):
for y in range(0, int(screen.get_height() / self.tileset.tile_height) + 1):
ty = y + self.camera_y
if ty >= self.height or ty < 0:
continue
line = self.tiles[ty]
for x in range(0, int(screen.get_width() / self.tileset.tile_width)+ 1):
tx = x + self.camera_x
if tx >= self.width or tx < 0:
continue
tilename = line[tx]
tile = self.tileset.get_tile(tilename)
if tile is not None:
screen.blit(self.tileset.image, (x * self.tileset.tile_width, y * self.tileset.tile_height), tile.rect)
def handle_input(self, key):
if key == pygame.K_LEFT:
self.camera_x += 1
if key == pygame.K_RIGHT:
self.camera_x -= 1
if key == pygame.K_UP:
self.camera_y += 1
if key == pygame.K_DOWN:
self.camera_y -= 1