Files
test/test.py
2024-08-10 14:56:13 +02:00

123 lines
3.8 KiB
Python

import pygame
import GameObject
import Utils
import random
pygame.init()
pygame.display.set_caption("TESTFENSTER")
pygame.mouse.set_visible(True)
#pygame.key.set_repeat(1, 30)
screen = pygame.display.set_mode((800,600))
clock = pygame.time.Clock()
image_enemy = Utils.load_image("Rastergrafik.png")
testimage = Utils.load_image("Rastergrafik.png")
font1 = pygame.font.SysFont("Arial", 32)
#testimage.set_colorkey((255,0,255), pygame.RLEACCELOK)
enemy = GameObject.Enemy("Enemy-1", (screen.get_size()[0]/2) -30,30,35,35, screen, testimage)
player = GameObject.Player("Player", screen,(screen.get_size()[0]/2)-17, screen.get_size()[1]-100, 35, 35, testimage)
spawned_enemys = list()
i = 0
startpos_x = 0
for enemys in range(15):
spawned_enemys.append(GameObject.Enemy(F"Enemy-{i}", startpos_x,30,35,35, screen, testimage))
startpos_x += 50
i += 1
gamestate = True
pos_x = 50
pos_y = 50
while(gamestate):
screen.fill((255,255,255))
for event in pygame.event.get():
if(event.type == pygame.QUIT):
gamestate = False
player.handle_input(event)
if(player.keymap["left"] == True):
player.move("left")
#print("links")
if(player.keymap["right"] == True):
player.move("right")
#print("rechts")
image = screen.blit(testimage, (pos_x, pos_y))
mouse_pos = pygame.mouse.get_pos()
#print(mouse_pos)
#print(image.topleft) #Gibt die Position einen Surfaces "obenlinks" aus
#print(image.size) #Gibt die Größe eines Surfaces aus
max = tuple(map(lambda i, j : i+j, image.topleft, image.size))
#Wenn Mausposition X-Achse innerhalb Anfangsposition+Breite
if(mouse_pos[0] <= max[0] and mouse_pos[0] >= image.topleft[0]):
#Wenn Mausposition Y-Achse innerhalb Anfangsposition+Höhe
if(mouse_pos[1] <= max[1] and mouse_pos[1] >= image.topleft[1]):
print("Treffer")
pos_x = mouse_pos[0]
pos_y = mouse_pos[1]
player.firecontrol(screen)
for projectiles in GameObject.Projectile.shots:
projectiles:dict
for key, projectile in projectiles.items():
projectile:GameObject.Projectile
#Check if player hits an enemy delete it
for enemy in spawned_enemys:
enemy:GameObject.Enemy
if(pygame.Rect.colliderect(projectile.rect, enemy.rect)):
print("HIT")
player.points += 10
index = spawned_enemys.index(enemy)
del spawned_enemys[index]
index = GameObject.Projectile.shots.index(projectiles)
del GameObject.Projectile.shots[index]
print(F"Player-Points: {player.points}")
if(pygame.Rect.colliderect(projectile.rect, player.rect)):
print("Game-OVer")
#Check for bullets out of playground and delete it
if((projectile.pos_y > screen.get_size()[1]) or (projectile.pos_y < 0)):
#print(F"Lösche: {projectile}")
index = GameObject.Projectile.shots.index(projectiles)
del GameObject.Projectile.shots[index]
player.render(screen)
rand = random.randint(0, 100)
for enemy in spawned_enemys:
enemy:GameObject.Enemy
if rand == 50:
enemy.fire(screen)
if rand == 20:
enemy.move(5)
if rand == 50:
enemy.move(-5)
enemy.shoot()
enemy.render(screen)
label1 = font1.render(F"Playerscore: {player.points}", True, (255,0,0))
screen.blit(label1, (500,500))
#if(mouse_pos <= (image.topleft+image.size) and mouse_pos >= image.topleft):
# print("HIIIIITTT!!!!")
clock.tick(60)
pygame.display.flip()