11 lines
483 B
Python
11 lines
483 B
Python
import GameObject
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class Laserblaster(GameObject.Weapons):
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def __init__(self, name, pos_x, pos_y, width, height, damage:int, firerate:int, duration:int, screen, image=None) -> None:
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super().__init__(name, pos_x, pos_y, width, height, damage, firerate, duration, screen, image)
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self.screen = screen
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self.image = image
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def fire(self):
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self.projectile = GameObject.Projectile("Enemy", self.pos_x, self.pos_y, 5, 10, self.screen, 2, self.image)
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