import pygame class GameObject(object): def __init__(self, name, pos_x, pos_y, image=None,) -> None: self.name = name self.pos_x = pos_x self.pos_y = pos_y self.image = image pass def render(self, screen:pygame.Surface): if(self.image is not None): screen.blit(self.image, (self.pos_x, self.pos_y)) else: print("Kein Image hinterlegt!") def setpos(self, pos_x, pos_y): self.pos_x = pos_x self.pos_y = pos_y