import pygame import GameObject import Utils class Enemy(object): def __init__(self, name, pos_x, pos_y, image) -> None: spawned_enemy = list() self.name = name self.image = image self.pos_x = pos_x self.pos_y = pos_y self.obj = GameObject.GameObject("Enemy", 0, 0, image) pass def render(self, screen:pygame.Surface): screen.blit(self.image, (self.pos_x, self.pos_y))