import pygame import GameObject import Utils class Enemy(GameObject.GameObject): shots_fired = list() def __init__(self, name, pos_x, pos_y, width, height, screen, image=None) -> None: super().__init__(name, pos_x, pos_y, width, height, image) def fire(self, screen): print("Schieße!!!!") shot = Projectile(" ", self.pos_x+(self.width/2),self.pos_y+self.height,10,5, screen) self.shots_fired.append(shot) def shoot(self): if(len(self.shots_fired) > 0): for shots in self.shots_fired: shots:Projectile shots.animate() def move(self, x=0, y=0): if(x != 0): self.pos_x += x if(y != 0): self.pos_y += y class Projectile(GameObject.GameObject): def __init__(self, name, pos_x, pos_y, width, height, screen, image=None) -> None: super().__init__(name, pos_x, pos_y, width, height, image) self.screen = screen self.speed = 10 def animate(self): self.rect = pygame.draw.rect(self.screen, (255,255,0), (self.pos_x, self.pos_y, self.width, self.height)) self.pos_y += self.speed