import GameObject import logger levels_list = list() class level(object): def __init__(self, name, size:tuple, num_enemys, spawn_waves) -> None: self.name = name self.size = size self.num_enemys = num_enemys self.spawn_waves = spawn_waves self._completed = False def run(self): pass class first_level(level): def __init__(self, name, size: tuple, num_enemys, spawn_waves) -> None: super().__init__(name, size, num_enemys, spawn_waves)