Added player2

This commit is contained in:
Christian
2024-08-10 17:28:40 +02:00
parent 3ac3d2f9e7
commit d7f76cc574
2 changed files with 69 additions and 27 deletions

View File

@@ -49,7 +49,6 @@ class Player(GameObject):
elif(event.type == pygame.KEYUP and event.key == pygame.K_LEFT):
self.keymap["left"] = False
if(event.type == pygame.KEYDOWN and event.key == pygame.K_RIGHT):
self.keymap["right"] = True
@@ -92,7 +91,30 @@ class Player(GameObject):
#print(object.pos_x, " ", object.pos_y)
pass
class Player2(Player):
def __init__(self, name, screen, pos_x, pos_y, width, height, image=None) -> None:
super().__init__(name, screen, pos_x, pos_y, width, height, image)
def handle_input(self, event:pygame.event.EventType):
if(event.type == pygame.KEYDOWN and event.key == pygame.K_a):
self.keymap["left"] = True
elif(event.type == pygame.KEYUP and event.key == pygame.K_a):
self.keymap["left"] = False
if(event.type == pygame.KEYDOWN and event.key == pygame.K_d):
self.keymap["right"] = True
elif(event.type == pygame.KEYUP and event.key == pygame.K_d):
self.keymap["right"] = False
if(event.type == pygame.KEYDOWN and event.key == pygame.K_t):
#Fiiirrreee in the hole
print("Feuer!")
self.fire(self.screen)
class Enemy(GameObject):
shots_fired = list()
@@ -128,7 +150,7 @@ class Projectile(GameObject):
def animate(self, direction):
self.rect = pygame.draw.rect(self.screen, (0,0,0), (self.pos_x, self.pos_y, self.width, self.height))
self.rect = pygame.draw.rect(self.screen, (190,4,21), (self.pos_x, self.pos_y, self.width, self.height))
if(direction == "UP"):
self.pos_y -= self.speed
if(direction == "DOWN"):
@@ -137,4 +159,6 @@ class Projectile(GameObject):
pass
#print()
class Item(GameObject):
def __init__(self, name, pos_x, pos_y, width, height, image=None) -> None:
super().__init__(name, pos_x, pos_y, width, height, image)