Some changes..

This commit is contained in:
Christian
2024-08-09 14:17:24 +02:00
parent 334df6bb25
commit c29ed8af33
2 changed files with 41 additions and 10 deletions

View File

@@ -19,7 +19,7 @@ testimage = Utils.load_image("Rastergrafik.png")
#testimage.set_colorkey((255,0,255), pygame.RLEACCELOK)
enemy = GameObject.Enemy("Enemy-1", (screen.get_size()[0]/2) -30,30,35,35, screen, testimage)
player = GameObject.Player("TEST", (screen.get_size()[0]/2)-17, screen.get_size()[1]-100, 35, 35, testimage)
player = GameObject.Player("Player", screen,(screen.get_size()[0]/2)-17, screen.get_size()[1]-100, 35, 35, testimage)
gamestate = True
@@ -47,7 +47,7 @@ while(gamestate):
max = tuple(map(lambda i, j : i+j, image.topleft, image.size))
#Wenn Mausposition X-Achse innerhalb Anfangsposition+Breite
if(mouse_pos[0] <= max[0] and mouse_pos[0] >= image.topleft[0]):
#Wenn Mausposition Y-Achse innerhalb Anfangsposition+Höhe
#Wenn Mausposition Y-Achse innerhalb Anfangsposition+Höhe
if(mouse_pos[1] <= max[1] and mouse_pos[1] >= image.topleft[1]):
print("Treffer")
pos_x = mouse_pos[0]
@@ -67,6 +67,7 @@ while(gamestate):
enemy.move(-5)
enemy.shoot()
player.firecontrol(screen)
player.render(screen)
enemy.render(screen)