Added new classes

Edited player.get_damage() function
This commit is contained in:
Christian
2024-08-20 22:10:55 +02:00
parent 6742e4585d
commit b6590d33b8
3 changed files with 51 additions and 5 deletions

View File

@@ -2,6 +2,7 @@ import pygame
import game
import logger
import weapons
import interface
import GameObject
import Utils
import time
@@ -49,6 +50,8 @@ log.writeln(F"Git-Hash: {short_hash}")
player1 = GameObject.Player("Player", screen,(screen.get_size()[0]/2)-17, screen.get_size()[1]-100, 35, 35, testimage)
player2 = GameObject.Player2("Player2", screen,(screen.get_size()[0]/2)-17, screen.get_size()[1]-100, 35, 35, testimage)
healthbar1 = interface.Healthbar(screen, "Player1", 25, screen.get_size()[1]-80, 300, 10, player1.get_health())
game.loadlevels()
spawned_enemys = list()
@@ -127,7 +130,8 @@ while(gamestate):
#print("Treffer")
#pos_x = mouse_pos[0]
#pos_y = mouse_pos[1]
healthbar1.update(player1.get_health())
healthbar1.render(screen)
player1.firecontrol(screen)
player2.firecontrol(screen)
@@ -235,5 +239,5 @@ while(gamestate):
#if(mouse_pos <= (image.topleft+image.size) and mouse_pos >= image.topleft):
# print("HIIIIITTT!!!!")
clock.tick(90)
clock.tick(60)
pygame.display.flip()