Added revisionshash for debbugging

This commit is contained in:
Christian
2024-08-12 15:19:50 +02:00
parent 04639f6778
commit aece5e9a2e
2 changed files with 42 additions and 2 deletions

View File

@@ -42,6 +42,7 @@ class Player(GameObject):
self.screen = screen
self.points = 0
self.lifes = 2
self.kills = 0
def handle_input(self, event:pygame.event.EventType):
if(event.type == pygame.KEYDOWN and event.key == pygame.K_LEFT):
@@ -171,5 +172,13 @@ class Projectile(GameObject):
pass
class Item(GameObject):
def __init__(self, name, pos_x, pos_y, width, height, image=None) -> None:
super().__init__(name, pos_x, pos_y, width, height, image)
class item_extra_life(Item):
def __init__(self, name, pos_x, pos_y, width, height, image=None) -> None:
super().__init__(name, pos_x, pos_y, width, height, image)
class Weapons(GameObject):
def __init__(self, name, pos_x, pos_y, width, height, image=None) -> None:
super().__init__(name, pos_x, pos_y, width, height, image)

35
test.py
View File

@@ -1,7 +1,9 @@
import pygame
import GameObject
import Utils
import time
import random
import subprocess
pygame.init()
@@ -13,10 +15,19 @@ screen = pygame.display.set_mode((1024,768)) #TODO Add fullscreen mode
clock = pygame.time.Clock()
WEISS = (255,255,255)
SCHWARZ = (0,0,0)
GRUEN = (0,255,0)
ROT = (255,0,0)
image_enemy = Utils.load_image("Rastergrafik.png")
testimage = Utils.load_image("Rastergrafik.png")
font1 = pygame.font.Font("/usr/share/fonts/TTF/Inconsolata-UltraExpandedExtraBold.ttf", 30)
font2 = pygame.font.Font("/usr/share/fonts/TTF/Inconsolata-UltraExpandedExtraBold.ttf", 12)
short_hash = subprocess.check_output(['git', 'rev-parse', '--short', 'HEAD']).decode('ascii').strip()
hash_label = font2.render(F"git-hash: {short_hash}", 1, ROT)
#testimage.set_colorkey((255,0,255), pygame.RLEACCELOK)
@@ -39,9 +50,13 @@ for enemys in range(80):
i += 1
gamestate = True
frametime =0
milliseconds = pygame.time.get_ticks()
seconds = milliseconds/1000
while(gamestate):
frametime = clock.get_time()
screen.fill((8,31,61))
for event in pygame.event.get():
@@ -88,6 +103,8 @@ while(gamestate):
print("Spieler1 Lifes: ", player1.lifes)
print("Spieler2 Lifes: ", player2.lifes)
#TODO If Playerposition are on the same x-axis then gamble hit by 50% chance
for projectiles in GameObject.Projectile.shots:
projectiles:dict
for key, projectile in projectiles.items():
@@ -107,6 +124,11 @@ while(gamestate):
del GameObject.Projectile.shots[index]
print(F"Player-Points: {player1.points}")
print(F"Player-Points: {player2.points}")
if(projectile.name == "Player"):
player1.kills += 1
if(projectile.name == "Player2"):
player2.kills += 1
#TODO Buggy pygame colliderect is true until projectile passed the hole playrect
# Life decrease only once!
@@ -129,8 +151,16 @@ while(gamestate):
index = GameObject.Projectile.shots.index(projectiles)
del GameObject.Projectile.shots[index]
milliseconds = pygame.time.get_ticks()
seconds = milliseconds / 1000
now = time.time_ns()
print("Playerkills 1:", player1.kills)
print("Playerkills 2:", player2.kills)
player1.render(screen)
player2.render(screen)
print(int(seconds))
rand = random.randint(0, 100)
for enemy in spawned_enemys:
@@ -148,9 +178,10 @@ while(gamestate):
label1 = font1.render(F"Score: {player1.points}", True, (255,0,0))
screen.blit(label1, ((screen.get_size()[0]/2)-(label1.get_size()[0]/2), screen.get_size()[1]-50))
screen.blit(hash_label, (25, screen.get_size()[1] -25))
#if(mouse_pos <= (image.topleft+image.size) and mouse_pos >= image.topleft):
# print("HIIIIITTT!!!!")
frametime = 0
clock.tick(60)
pygame.display.flip()