Some cleanup
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54
test.py
54
test.py
@@ -113,32 +113,13 @@ while(gamestate):
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player2.move("right")
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#print("rechts")
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#image = screen.blit(testimage, (pos_x, pos_y))
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mouse_pos = pygame.mouse.get_pos()
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#print(int(pygame.time.get_ticks()/1000))
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#print(mouse_pos)
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#print(image.topleft) #Gibt die Position einen Surfaces "obenlinks" aus
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#print(image.size) #Gibt die Größe eines Surfaces aus
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#max = tuple(map(lambda i, j : i+j, image.topleft, image.size))
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#Wenn Mausposition X-Achse innerhalb Anfangsposition+Breite
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#if(mouse_pos[0] <= max[0] and mouse_pos[0] >= image.topleft[0]):
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#Wenn Mausposition Y-Achse innerhalb Anfangsposition+Höhe
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#if(mouse_pos[1] <= max[1] and mouse_pos[1] >= image.topleft[1]):
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#print("Treffer")
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#pos_x = mouse_pos[0]
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#pos_y = mouse_pos[1]
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game.run(screen)
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healthbar1.update(player1.get_health())
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healthbar1.render(screen)
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player1.firecontrol(screen)
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player2.firecontrol(screen)
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game.item_handler(screen)
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#print("Spieler1 Lifes: ", player1.lifes)
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#print("Spieler2 Lifes: ", player2.lifes)
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#TODO If Playerposition are on the same x-axis then gamble hit by 50% chance
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for projectiles in GameObject.Projectile.shots:
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@@ -201,14 +182,8 @@ while(gamestate):
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seconds = milliseconds / 1000
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now = time.time_ns()
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#print("Playerkills 1:", player1.kills)
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#print("Playerkills 2:", player2.kills)
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#print(F"Player 1 Health: {player1.get_health()}")
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#print(F"Player 2 Health: {player2.get_health()}")
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player1.render(screen)
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player2.render(screen)
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#print(int(seconds), "\r")
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rand = random.randint(0, 100)
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for enemy in spawned_enemys:
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@@ -241,4 +216,27 @@ while(gamestate):
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#if(mouse_pos <= (image.topleft+image.size) and mouse_pos >= image.topleft):
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# print("HIIIIITTT!!!!")
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clock.tick(60)
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pygame.display.flip()
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pygame.display.flip()
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#image = screen.blit(testimage, (pos_x, pos_y))
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#mouse_pos = pygame.mouse.get_pos()
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#print(int(pygame.time.get_ticks()/1000))
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#print(mouse_pos)
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#print(image.topleft) #Gibt die Position einen Surfaces "obenlinks" aus
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#print(image.size) #Gibt die Größe eines Surfaces aus
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#max = tuple(map(lambda i, j : i+j, image.topleft, image.size))
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#Wenn Mausposition X-Achse innerhalb Anfangsposition+Breite
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#if(mouse_pos[0] <= max[0] and mouse_pos[0] >= image.topleft[0]):
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#Wenn Mausposition Y-Achse innerhalb Anfangsposition+Höhe
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#if(mouse_pos[1] <= max[1] and mouse_pos[1] >= image.topleft[1]):
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#print("Treffer")
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#pos_x = mouse_pos[0]
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#pos_y = mouse_pos[1]
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