Changed renderingsize to 1280x720 for 16:9 monitors

This commit is contained in:
Christian
2024-08-18 22:04:03 +02:00
parent 0065c3c033
commit 6742e4585d

View File

@@ -13,8 +13,8 @@ pygame.init()
pygame.display.set_caption("TESTFENSTER") pygame.display.set_caption("TESTFENSTER")
pygame.mouse.set_visible(True) pygame.mouse.set_visible(True)
RENDERING_SIZE = (1024,768) RENDERING_SIZE = (1280,720)
WINDOWED_DEF_SIZE = (1024,768) WINDOWED_DEF_SIZE = (1280,720)
#pygame.key.set_repeat(1, 30) #pygame.key.set_repeat(1, 30)
window = pygame.display.set_mode((RENDERING_SIZE)) window = pygame.display.set_mode((RENDERING_SIZE))
screen = pygame.Surface(RENDERING_SIZE) screen = pygame.Surface(RENDERING_SIZE)
@@ -229,7 +229,7 @@ while(gamestate):
screen.blit(hash_label, (25, screen.get_size()[1] -25)) screen.blit(hash_label, (25, screen.get_size()[1] -25))
#Scales the mainsurface #Scales the mainsurface
scaled_win = pygame.transform.smoothscale(screen, window.get_size()) scaled_win = pygame.transform.scale(screen, window.get_size())
#Blits the mainsurface to the mainwindow #Blits the mainsurface to the mainwindow
window.blit(scaled_win, (0, 0)) window.blit(scaled_win, (0, 0))