Changed renderingsize to 1280x720 for 16:9 monitors
This commit is contained in:
6
test.py
6
test.py
@@ -13,8 +13,8 @@ pygame.init()
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pygame.display.set_caption("TESTFENSTER")
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pygame.display.set_caption("TESTFENSTER")
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pygame.mouse.set_visible(True)
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pygame.mouse.set_visible(True)
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RENDERING_SIZE = (1024,768)
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RENDERING_SIZE = (1280,720)
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WINDOWED_DEF_SIZE = (1024,768)
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WINDOWED_DEF_SIZE = (1280,720)
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#pygame.key.set_repeat(1, 30)
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#pygame.key.set_repeat(1, 30)
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window = pygame.display.set_mode((RENDERING_SIZE))
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window = pygame.display.set_mode((RENDERING_SIZE))
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screen = pygame.Surface(RENDERING_SIZE)
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screen = pygame.Surface(RENDERING_SIZE)
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@@ -229,7 +229,7 @@ while(gamestate):
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screen.blit(hash_label, (25, screen.get_size()[1] -25))
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screen.blit(hash_label, (25, screen.get_size()[1] -25))
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#Scales the mainsurface
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#Scales the mainsurface
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scaled_win = pygame.transform.smoothscale(screen, window.get_size())
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scaled_win = pygame.transform.scale(screen, window.get_size())
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#Blits the mainsurface to the mainwindow
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#Blits the mainsurface to the mainwindow
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window.blit(scaled_win, (0, 0))
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window.blit(scaled_win, (0, 0))
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