Added Player class
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@@ -31,4 +31,10 @@ class GameObject(object):
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def setsize(self, width, height):
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def setsize(self, width, height):
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self.width = width
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self.width = width
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self.height = height
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self.height = height
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class Player(GameObject):
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def __init__(self, name, pos_x, pos_y, width, height, image=None) -> None:
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super().__init__(name, pos_x, pos_y, width, height, image)
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4
test.py
4
test.py
@@ -18,7 +18,8 @@ testimage = Utils.load_image("Rastergrafik.png")
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#testimage.set_colorkey((255,0,255), pygame.RLEACCELOK)
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#testimage.set_colorkey((255,0,255), pygame.RLEACCELOK)
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enemy = Enemy.Enemy("Enemy-1", (screen.get_size()[0]/2) -30,30,35,35, screen,testimage)
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enemy = Enemy.Enemy("Enemy-1", (screen.get_size()[0]/2) -30,30,35,35, screen, testimage)
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player = GameObject.Player("TEST", (screen.get_size()[0]/2)-17, screen.get_size()[1]-100, 35, 35, testimage)
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gamestate = True
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gamestate = True
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@@ -51,6 +52,7 @@ while(gamestate):
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pos_y = mouse_pos[1]
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pos_y = mouse_pos[1]
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#Rendere alle Objecte in objects Liste
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#Rendere alle Objecte in objects Liste
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player.render(screen)
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enemy.render(screen)
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enemy.render(screen)
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rand = random.randint(0, 100)
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rand = random.randint(0, 100)
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