From 44a9fde4acf6682b2506e31bdb151053fd4ecb95 Mon Sep 17 00:00:00 2001 From: Christian Date: Sat, 10 Aug 2024 13:10:23 +0200 Subject: [PATCH] Added player score --- GameObject.py | 2 -- test.py | 7 +++++-- 2 files changed, 5 insertions(+), 4 deletions(-) diff --git a/GameObject.py b/GameObject.py index 8583d65..844f052 100644 --- a/GameObject.py +++ b/GameObject.py @@ -44,8 +44,6 @@ class Player(GameObject): self.points = 0 def handle_input(self, event:pygame.event.EventType): - - if(event.type == pygame.KEYDOWN and event.key == pygame.K_LEFT): self.keymap["left"] = True diff --git a/test.py b/test.py index acdffa3..3dab9bd 100644 --- a/test.py +++ b/test.py @@ -16,6 +16,8 @@ clock = pygame.time.Clock() image_enemy = Utils.load_image("Rastergrafik.png") testimage = Utils.load_image("Rastergrafik.png") +font1 = pygame.font.SysFont("Arial", 32) + #testimage.set_colorkey((255,0,255), pygame.RLEACCELOK) enemy = GameObject.Enemy("Enemy-1", (screen.get_size()[0]/2) -30,30,35,35, screen, testimage) @@ -114,9 +116,10 @@ while(gamestate): enemy.move(-5) enemy.shoot() enemy.render(screen) - - + + label1 = font1.render(F"Playerscore: {player.points}", True, (255,0,0)) + screen.blit(label1, (500,500)) #if(mouse_pos <= (image.topleft+image.size) and mouse_pos >= image.topleft):