diff --git a/_5587d010-1481-491b-8ce6-5e3dbc14e74e.jpeg b/_5587d010-1481-491b-8ce6-5e3dbc14e74e.jpeg new file mode 100644 index 0000000..279d0a9 Binary files /dev/null and b/_5587d010-1481-491b-8ce6-5e3dbc14e74e.jpeg differ diff --git a/test.py b/test.py index 3dab9bd..e828798 100644 --- a/test.py +++ b/test.py @@ -70,16 +70,8 @@ while(gamestate): pos_x = mouse_pos[0] pos_y = mouse_pos[1] - #Rendere alle Objecte in objects Liste - - - - - - player.firecontrol(screen) - for projectiles in GameObject.Projectile.shots: projectiles:dict for key, projectile in projectiles.items(): @@ -92,6 +84,8 @@ while(gamestate): player.points += 10 index = spawned_enemys.index(enemy) del spawned_enemys[index] + index = GameObject.Projectile.shots.index(projectiles) + del GameObject.Projectile.shots[index] print(F"Player-Points: {player.points}") if(pygame.Rect.colliderect(projectile.rect, player.rect)): print("Game-OVer")