Added readme.md
Added keybind F9 for window mode Player gets damage if he gets hit by enemy projectile
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@@ -64,7 +64,13 @@ class Player(GameObject):
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if(event.type == pygame.KEYDOWN and event.key == pygame.K_SPACE):
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#Fiiirrreee in the hole
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#print("Feuer!")
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self.fire(self.screen)
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self.fire(self.screen)
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def get_health(self):
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return self._health
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def get_damage(self, damage:int):
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self._health -= damage
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def move(self, x=0, y=0):
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if x != 0:
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@@ -80,7 +86,9 @@ class Player(GameObject):
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self.pos_x += self._speed
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def fire(self, screen):
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shot = Projectile(self.name, self.pos_x+(self.width/2),self.pos_y-self.height,5,10, screen)
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projectile_width = 6
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projectile_height = 10
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shot = Projectile(self.name, self.pos_x+(self.width/2)-(projectile_width/2), self.pos_y-projectile_height, projectile_width, projectile_height, screen, 10)
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def firecontrol(self, screen):
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if(len(Projectile.shots) > 0):
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@@ -91,7 +99,6 @@ class Player(GameObject):
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if(key == "Player"or key == "Player2"):
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object.animate("UP")
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#print("Playerschuss!")
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if(key == "Enemy"):
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#print(object.pos_x, " ", object.pos_y)
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pass
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