Changed some classes
This commit is contained in:
20
Enemy.py
20
Enemy.py
@@ -2,16 +2,12 @@ import pygame
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import GameObject
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import GameObject
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import Utils
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import Utils
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class Enemy(object):
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class Enemy(GameObject.GameObject):
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def __init__(self, name, pos_x, pos_y, image) -> None:
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def __init__(self, name, pos_x, pos_y, width, height, image=None) -> None:
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spawned_enemy = list()
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super().__init__(name, pos_x, pos_y, width, height, image)
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self.name = name
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self.image = image
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self.pos_x = pos_x
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self.pos_y = pos_y
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self.obj = GameObject.GameObject("Enemy", 0, 0, image)
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pass
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def render(self, screen:pygame.Surface):
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screen.blit(self.image, (self.pos_x, self.pos_y))
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#def render(self):
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# pass
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@@ -1,22 +1,34 @@
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import pygame
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import pygame
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class GameObject(object):
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class GameObject(object):
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def __init__(self, name, pos_x, pos_y, image=None,) -> None:
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objects = list()
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def __init__(self, name, pos_x, pos_y, width, height, image=None) -> None:
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self.name = name
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self.name = name
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self.pos_x = pos_x
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self.pos_x = pos_x
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self.pos_y = pos_y
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self.pos_y = pos_y
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self.width = width
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self.height = height
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self.image = image
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self.image = image
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self.objects.append(self)
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pass
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pass
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def get_objectinfo(self):
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print(F"Gameobject-Info: \n",
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F"Name: {self.name}\n",
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F"Position x: {self.pos_x} y: {self.pos_y}\n",
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F"Size = width: {self.width} height: {self.height}"
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)
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def render(self, screen:pygame.Surface):
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def render(self, screen:pygame.Surface):
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if(self.image is not None):
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if(self.image is not None):
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screen.blit(self.image, (self.pos_x, self.pos_y))
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screen.blit(self.image, (self.pos_x, self.pos_y, ))
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else:
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else:
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print("Kein Image hinterlegt!")
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print("Kein Image hinterlegt!")
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def setpos(self, pos_x, pos_y):
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def setpos(self, pos_x, pos_y):
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self.pos_x = pos_x
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self.pos_x = pos_x
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self.pos_y = pos_y
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self.pos_y = pos_y
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def setsize(self, width, height):
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self.width = width
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self.height = height
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14
test.py
14
test.py
@@ -19,7 +19,15 @@ testimage = Utils.load_image("Rastergrafik.png")
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objects = list()
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objects = list()
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enemy1 = Enemy.Enemy("Penner", 500, 500, image_enemy)
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c = 0
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y = 10
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for x in range(10):
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objects.append(Enemy.Enemy("Penner", 500, y, 35, 35, image_enemy))
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y += 35
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print(F"{len(GameObject.GameObject.objects)}")
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gamestate = True
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gamestate = True
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@@ -54,13 +62,15 @@ while(gamestate):
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#Rendere alle Objecte in objects Liste
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#Rendere alle Objecte in objects Liste
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for object in objects:
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for object in objects:
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object:GameObject.GameObject
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object:GameObject.GameObject
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if(pygame.mouse.get_pressed()[0]):
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if(pygame.mouse.get_pressed()[0]):
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object.setpos(mouse_pos[0], mouse_pos[1])
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object.setpos(mouse_pos[0], mouse_pos[1])
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object.render(screen)
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object.render(screen)
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enemy1.render(screen)
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#if(mouse_pos <= (image.topleft+image.size) and mouse_pos >= image.topleft):
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#if(mouse_pos <= (image.topleft+image.size) and mouse_pos >= image.topleft):
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# print("HIIIIITTT!!!!")
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# print("HIIIIITTT!!!!")
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